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WEG wild dice?

is there a formula for having a single wild die that rolls with the rest as an exploding die? but the other dice roll as normal
1367514026
Pat S.
Forum Champion
Sheet Author
if you use the /r 1d6+1d6! then it will roll and add both dice. If the second die does the explode it roll the additional die and adds it also. I just tested it in my playing around board. That above is an example. You can use any amount of dice.
thanks alot
In the WEG system if you roll a 1 on the wild die it and the highest remaining die are removed and not counted. is the way to add that to the formula
1367517772
Pat S.
Forum Champion
Sheet Author
not at the moment. I think someone is working on a script in the API on the dev server that will do that but I'm not sure.
is thee a way to change the color of the wild die?
when I roll /r 8d6+1d6! I can't tell which is the wild die.
I'm pretty sure you're stuck with only having one color of dice at a time.  Personally, what I would do is make a macro that rolls an exploding d6 and identifies it as a wild die and then roll the remainder of a character's dice pool.  You'll have to handle the subtraction of the remaining dice mentally if you roll a 1 on the wild dice and combine the totals yourself either way.  Really, in this situation, having a whole slew of macros for rolling 1D - 7D is probably a good idea anyway. I get that this is a pain - and it was one of my big stumbling blocks in GMing a D6 based game on Roll20.
the down side is I don't know much about writing Macros thanks though I may have a friend that can do it
it's pretty easy - give me a few minutes and I'll whip up an example
So, first I'd create the WildDie macro (called WildDie, because we're going to call it in future macros) /me This is my Wild Die... /roll 1d6! /me End Then, I'd start building dice roll macros, starting with 2D #WildDie /me This is my remainder... /roll 1D6 /me End 3D would look like this #WildDie /me This is my remainder... /roll 2d6 /me End From there, just replace the increasing die numbers as you go up.  I remember rolling up to nine dice when proton torpedoes were involved, so I would personally go up for nine dice. It doesn't automate everything, unfortunately, but it gives you enough to work with to get the game up and running.
thanks alot I will give it a shot