So, first I'd create the WildDie macro (called WildDie, because we're going to call it in future macros) /me This is my Wild Die... /roll 1d6! /me End Then, I'd start building dice roll macros, starting with 2D #WildDie /me This is my remainder... /roll 1D6 /me End 3D would look like this #WildDie /me This is my remainder... /roll 2d6 /me End From there, just replace the increasing die numbers as you go up. I remember rolling up to nine dice when proton torpedoes were involved, so I would personally go up for nine dice. It doesn't automate everything, unfortunately, but it gives you enough to work with to get the game up and running.