My campaign uses an inventory system that utilizes the deck feature to its fullest. With the decks, players have a full physical inventory that I, as the DM, can use to track their items quite easily. While the ability to use cards as tokens with persistent bar values has been godsend, I've noticed a problem. I use my decks to give out duplicate cards to people, such as arrows for ammunition. If I modify the bar_1 value of one arrow and have them pick it up, that value is suddenly copied to all the arrows in the player's hand. I'll post an image for clarification. In the image above, I have 3 arrows in my deck, and I'm about to "Take Card" on the one that is on the field. The one on the field has a green bar value of "50", while the ones in my deck have undefined values. As you can see, after I picked up the card, the value translated to all arrows in my deck. This is undesirable. Addressing this issue would allow me SO many possibilities (ex: spell scrolls labeled with different spells, keeping track of the liquid left in a waterskin, contents of potions or vials, item hp or durability, etc). Thank you for your time.