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Better Support for Rolling Dice Pools

In many White Wolf games, including WoD games and Exalted, you take the value of an Attribute, and the value of a Skill, add them together, add any bonus dice, roll them all, and then add modifiers as appropriate. Earthdawn also adds the value of an attribute and a skill, but then it uses that total to look up in a table what dice to roll. We should be able to easily easily type something akin to "/roll dexterity + acrobatics d10 + 5" that will let us spontaneously combine whichever attribute and whichever skill we need at the time. Unlike other systems, where one skill is dependent on exactly one attribute, games like this use the most circumstantially relevant attribute and the most circumstantially relevant skill to make the roll. In short, the roll you are going to need at any given time is entirely up to the storytelling whims of the GM, or the cleverness and creativity of the player. But this isn't just inconvenient to anticipate; it's inconvenient numerically, too. Because any attribute can be combined with any skill, the total number of macros you would need to write is the total of the number of attributes multiplied by the number of skills! The total number of possible rolls is simply pathological! Expecting players to macro this is completely unreasonable! Players need to be able to grab their character's attribute value, skill value, and bonus dice, total them, add modifiers, roll them, and compare against a target. And they need to be able to do it efficiently, because they will need to make another roll with completely different stats next turn, in the same format. Requiring players to reference their character sheet with symbols like "@" and "%" just will not cut it. Doing rolls like this manually needs to be efficient to type, because players will have to type it a lot; and there really isn't any other choice.
Strength Macro: /roll [[@{selected|Strength} Athletics Macro: @{selected|Athletics} + ?{Bonus Dice|0}]]d10>?{Target Number|5} + ?{Bonus Successes|0} Then all you have to type in chat is #Strength + #Athletics
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Lithl
Pro
Sheet Author
API Scripter
It's a nice solution, HB! Unfortunately, it doesn't address 10s counting as 2 successes, but I suppose one can just glance at the /roll output and add on a few more to the result in your head. At least they're highlighted!
Actually, if we could get the drop down menus for roll queries from this post... <a href="https://app.roll20.net/forum/post/1248678/drop-dow" rel="nofollow">https://app.roll20.net/forum/post/1248678/drop-dow</a>... It would be possible to make 1 macro with a selectable option for the attribute, another for the skill, then for bonus dice, and a final one for the modifiers. Then a player could just use the global macro provided by the gm(1 click, to activate, and 1 click for each drop down) to roll any combination of stat+skill. No typing at all.
Eliminating typing isn't really the issue, per se, though what you suggest certainly seems workable. The issue is making addressing your character sheet's attributes for a roll efficient to type, which it currently is not. So long as you have your character selected for chat, the attributes you pick to roll should be the ones for that character.
Brian said: It's a nice solution, HB! Unfortunately, it doesn't address 10s counting as 2 successes, but I suppose one can just glance at the /roll output and add on a few more to the result in your head. At least they're highlighted! It's a perfectly good and reasonable solution that works really well. Adding a roll option to count tens as successes would be a better use of a suggestion.
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HoneyBadger said: Brian said: It's a nice solution, HB! Unfortunately, it doesn't address 10s counting as 2 successes, but I suppose one can just glance at the /roll output and add on a few more to the result in your head. At least they're highlighted! It's a perfectly good and reasonable solution that works really well. Adding a roll option to count tens as successes would be a better use of a suggestion. HoneyBadger - Your comment is a violation of our Code of Conduct and we ask that you please stop offering judgments towards the users post and allow this thread to get back on course.
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