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24 hour clock

Score + 85
As per the old suggestion: <a href="https://app.roll20.net/forum/post/976316/session-c" rel="nofollow">https://app.roll20.net/forum/post/976316/session-c</a>... It would help to be able to set the site clock to the 24 hour system - considering the 12AM and 12PM confusion and the fact that people from different continents play here. Thanks!
1420664672

Edited 1420665364
Gold
Forum Champion
That is a valid suggestion. Note that currently, Roll20 automatically translates any posted Next Game times (Campaign details page & LFG board), and also any Forum timestamps, into the Reader's computer's time setting. It helps for things like "Would you be available to play at times like now, the time of this post?" (as the time of the post will be given in their time zone, on their web browser). However when you are having a text discussion with people, whatever you type is what goes across, so one must be careful to mention time zones & calculate the differences. As a helpful hint regarding the 12AM / 12PM confusion, I would recommend to always say the gametime as 12:05 or 12:15 instead of 12:00. That pretty much clears up any confusion about AM or PM on the 12's, because most people recognize that 12:15 AM means late at night, and 12:15 PM is around lunch. Note that if your game time is 3:00 in your time zone, that might be 12:00 in someone else's time zone, which would make it say "12:00 AM" to someone, which might lead to the confusion. So, my hint is always set your game times at 3:05 or whatever (5 minutes past the top of the hour), so that no one will see 12:00 AM and get confused. Another good hint is to say things like "USA afternoon" or "Europe night-time" while also giving the technical time zone name (EST, PST, GMT, etc), when you are talking or writing rather than programming a time-field. This helps people to get it into their brains, that you might be in a different part of the globe and a calculation should be made for times. Raises awareness. Last, here are 2 somewhat related suggestions, but I haven't found another suggestion that asks exactly for 24 hour clock on the current suggestion board, unless I missed it. Change the whole site to "Zulu" time was a previous Suggestion from al e., but he retracted it after some discussion. <a href="https://app.roll20.net/forum/post/1412845/change-t" rel="nofollow">https://app.roll20.net/forum/post/1412845/change-t</a>... Overview Schedule is a recent request. You could add your comment and vote on that thread also if you agree it is relevant to the topic, <a href="https://app.roll20.net/forum/post/1481888/overview" rel="nofollow">https://app.roll20.net/forum/post/1481888/overview</a>...
It's just a minor issue, yet it can't be that difficult or time-demanding to implement (that's mainly why I'm bugging them about it) :)
1454088987

Edited 1454088997
Sorry for bringing up this very old post. But why not clear up any and all problems with 12 am/pm, not having to add silly :05 to your start time or care about what other peoples time zone might be. Just make it 24 hour clock or give us the possibility to choose for our self. That way silly 12-hour people can fight with their am/pm problems and the rest of the world can go on. (And yes. My computer is set to 24 hour clock.)
1494497341
Axel
Pro
Sheet Author
This is really old, but the 12-hour clock is still bugging me, so I'm giving this a +1.
Can we have this option please?&nbsp;
I found it so preposterous that this wouldn't be an option, that I spent a good 20 minutes trying to figure out where in game, profile or user settings the 12/24 hour clock setting would be hidden. I wrote a hacky userscript to at least show the dates in 24h format, but honestly, the bigger hassle is setting the date and time in 12h format.
This thread is very old, but nonetheless relevant. Can we please, please get the option to set a 24h clock?
I'm pretty surprised there is no option to select 24h clock. While this is not critical, this has to be done.
I'd really like a 24h clock. AM and PM is very confusing for parts of the world that don't use it.
1581843998
Andreas J.
Forum Champion
Sheet Author
Translator
+1 for international standards
I'm not sure if my +1 is AM or PM, but this is still something we need. I often game with my military buddies, and we don't even USE the 12-hour clock format. We literally have to take an extra conversion step to change the regular (24-hour) time into 12-hour format.
1598526839

Edited 1598526870
+1. we have an international community here.&nbsp; let's be as accommodating as possible.&nbsp; also, some of us americans prefer 24 hr clock also (me).
1599735713

Edited 1599735725
Rain
KS Backer
Seriously, not having decent support for this in an app that wants to be accessible is mindboggling.
A similar suggestion: <a href="https://app.roll20.net/forum/post/2324070/non-us-date-and-time-formats" rel="nofollow">https://app.roll20.net/forum/post/2324070/non-us-date-and-time-formats</a>
Yes please! 24h &lt;3
I'm in for this. And you could even offer several ways to display the date and time when you're at it (since it's the same thing on the coding side) like displaying the day before the month. That would be cool.
1605110396
Andreas J.
Forum Champion
Sheet Author
Translator
I had a vote open for this.
+1 Please...
+1 You are already doing the mind-breakingly hard work of translating the DateTime to my timezone. Compared to that, a 24 hour clock is almost laughably trivial and easy thing. A boolean value in most output or ToString() functions.
+1 For the Love of everything that make sense, give us a 24h clock... After over 10 years, one would expect basic functionality like this would have been implemented already -.-
the earth rotates once in 24h. The only reason this times been divided into 2 12s is cuz u cant divide 60 by 24. 24h format is THE time. Why hasnt this been done yet? No1s confused if 17 is in the afternoon, or in the morning. No1s confused if 0 is midnight, or noon. Theres 18 countries left using the obsolete 12h format. Out of almost 200. Could u stop being narrow-minded and self-centered?
This is still a problem. I'm from Europe. I play with people on multiple continents. International standard please.
Man its sad that this is half a decade old and still no support
1731490903
Ulti
Pro
Sheet Author
API Scripter
+1
I'm happy to support this -- I'm always struggling across time zones, and this is at least one step in the right direction. Anyone ready to vote that all times are in Zulu time, so there's no arithmetic to figure out when something is happening?
Valerie M. said: Anyone ready to vote that all times are in Zulu time, so there's no arithmetic to figure out when something is happening? This would not eliminate any arithmetic; most people (that I know) will still need to convert to their local time. The best solution would be to have the site automatically display the listed time according to the individual user's local time zone. This would of course require that all users record their local time zone in their account info.
1731602940
Gold
Forum Champion
&nbsp; Rick A. said: The best solution would be to have the site automatically display the listed time according to the individual user's local time zone. This would of course require that all users record their local time zone in their account info. This is what Roll20 currently already does, Rick. They get your Local Time Zone setting from your computer (which your Browser has access to that) so that's why people don't have to specifically set it for their Roll20 account. It shows the Times of the computer that is reading Roll20. This applies on the LFG (Join a Group), on Next Game Time, and on Community Forums.&nbsp;
Gold said: &nbsp; This is what Roll20 currently already does, Rick. They get your Local Time Zone setting from your computer (which your Browser has access to that) so that's why people don't have to specifically set it for their Roll20 account. It shows the Times of the computer that is reading Roll20. This applies on the LFG (Join a Group), on Next Game Time, and on Community Forums.&nbsp; Huh. Of course it does. :facepalm: I let myself get mislead (my fault for not thinking it through) by the comment about everyone using Zulu time (UTC) so that no one needs to do time zone conversions. Obviously Valerie M. &nbsp; was referring to the time listed in a game's advertisement, not the time generated by the site. As for using a 24 hour clock instead of AM/PM, this suggestion already has my vote. If people have trouble with it, make the time display (and date format too for that matter) selectable in the account settings.