Technically, what is after the title is the commit message from the last update that changed a file in that directory. There is a package.json file in each folder that contains a description of the script. I believe the devs have mentioned that they are working on a better system, for which this is just the first step. Here is a current list of the names and their descriptions: Ammo -- Provides inventory management for ammunition stored in an attribute of a character. AmmunitionTracker -- A bunch of commands to track ammunition. AnnounceRoll -- Prints an extra announcment of a critical or fumble to the chat when using /roll APIHeartBeat -- Provides an API Heartbeat by setting the requesting player's color continuously. Base64 -- Base 64 encoding for Roll20 Scripts. (Adapted from <a href="http://www.webtoolkit.info/" rel="nofollow">http://www.webtoolkit.info/</a> ) BashDice -- Rolls the Bash UE Dice format with exploding. Blood-and-Honor -- Automatic blood spatter, pooling and trail effects. Bloodied and Dead Status Markers -- This script automatically adds the Red marker to represent the 'bloodied' state for any tokens that drop below half their health, and the 'dead' marker for any that drop to 0 or less. It's assumed that health is stored in Bar 1. Collision Detection -- Watches for collisions between player-controlled tokens and a specified subset of path objects. When a collision is detected, the script may return the token to its position prior to the move, send a warning message to the token's controller, and/or halt the token at the path acting as a barrier to movement. CommandShell -- Framework for chat commands DarknessClosingIn -- A command wrapped version of the Darkness Closing In API sample script. Dynamic Lighting Animation -- Animates paths on the Dynamic Lighting layer. Emas -- Provides player !emas and !as commands. EotE Dice Roller -- A Dice roller for the Edge of the Empire/Age of Rebellion/Force and Destiny Roleplaying Game Escalation -- Simple Escalation Die handling script, using the new custom entries with formulae. Exalted Successes -- Reports successes on d10 rolls for use with the Exalted game system. FateDots -- Provides numbered multi dots for Fate stress boxes. Flight -- Adds 'fluffy-wings' status icon to selected token to represent some height. Flip Tokens -- Flips selected graphics horizontally and/or vertically. Especially useful for games with side-view tokens, and for players who do not have access to the same context menu as GMs. GMCode -- Generates a unique code to authenticate the GM. Has no use on it's own, to be used with other code to provide more power to the GM. GroupInitiative -- Adds the selected tokens to the turn order after rolling their initiative + configurable data. InitiativeTracker -- Initiative and status tracker. Round counter, optional round and turn announcements, management of limited-duration status effects (with countdown of last 9 rounds in status icon) Interpreted sendChat -- Provides a function for other scripts to use to assist in sending messages to the chat. This script is not intended to stand alone. InventoryManager -- A graphical inventory manager. Inspired by John C. IsGM -- Adds a function, isGM(id), which returns true for gms and false for players. GM database is built in the state object automatically as players and gms send chat messages. IsGreater -- Trivial little script to check if the first value is greater than the second and report it to chat. Its A Trap -- Provides a simple means to set traps and detect when tokens move across them. levenshteinDistance -- Provides a levenshteinDistance function for comparing strings. This script is not intended to stand alone. ManualAttribute -- Creates a manual copy of an autocalculated field, and assigns it to the bar of a token. MapLock -- Provides locking of graphics to prevent moving/resizing/rotating them. Also highlighting. Mark -- Places a numbered Marker under tokens, clears on turn change/close, and page change. Marking Conditions -- Sets and removes statusmarkers on tokens. Measure -- Measure distances between multiple tokens, both from the corners and the center. MonsterHitDice -- Set Monster hit dice on add, usually via drag from journal. MonsterHitDice5e -- Set Monster hit dice on add, usually via drag from journal. Configured for Dungeons and Dragons 5e Character Sheet MotD -- Greets players that log in with the contents of a particular note. MovePlayers -- Allows macros to move the player ribbon for players. No Token Rotation -- Prevents tokens from being rotated by anyone. Raise Count -- Counts raises for the Savage Worlds system. Random Turnorder -- Shuffles items in the turnorder window, and adds any selected tokens if they are not already present. RandomDepth -- Randomly adjusts the depth of selected tokens. RandomRotate -- Allows the GM to easily rotate all selected tokens to a random angle. SizeLock -- Toggles a state which reverts any size changes automatically. Slide Tokens -- Move tokens with an API command, while showing the path and waypoints as though it had been moved manually. SpellLevel5e -- SpinTokens -- Allows the GM to toggle spinning of selected tokens. splitArgs -- Provides a function for splitting arguments of an API command. This script is not intended to stand alone. Store Commands -- Stores a series of commands (potentially with delays between them) to be executed in sequence later. Opens up GM-only commands such as /direct and /emas to players. TableExport -- A script for exporting Rollable Tables between accounts. TableTokenSizer -- Simple script to scale rollable tokens added to the tabletop to a given size (defaults to 3x3) an set them as not drawings. TempHPAndStatus -- Temp hit point manager and bloodied/dying/dead status markers. The Darkness is Closing In -- This script reduces the light radius of a token by 10% every time that token moves. Great for simulating 'lamps running out of oil' or similar high-stress situations. Tile -- Create tiled arrays of grpahics on the map layer. Token Collisions -- A small library for detecting collisions among tokens. TokenLock -- Allows GMs to selectively lock the movement of Player Tokens. TokenMod -- An interface to adjusting properties of a token from a macro or the chat area. TokenNameNumber -- Automatic Numbering of tokens with special placeholder. Torch -- A simple script for giving lights to tokens and turning off and on dynamic lighting. TurnMarker1 -- Round counter and a moving marker that shows who's turn it is. Twins -- Links two tokens so that they mirror each other across pages. UsePower -- A script for instrumenting and tracking the use of encounter and daily powers. Vector Math -- Walls -- Builds dynamic lighting walls with an exported SVG path file. WeightedDice -- Automated creation of rollable tables where a minimum value is weighted with values it replaces. (example d6min4 possible values: 4 4 4 4 5 6) ZombieDice -- Rolls canceling Zombie Dice