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DnD 5th edition Character sheet

1421018564

Edited 1421018692
Im getting some weird results on some rolls. Using a Rapier, with proficiency on main hand, finess to yes, magic bonus at 0. Main settings are +6 to attack rolls and proficiency is +2 for a level 1 rogue. Its giving this on the roll calculation: <span original-title="<img src="/images/quantumrollwhite.png" class="inlineqroll"> Rolling 1d20 + (((ceil(((floor((12-10)/2))/1e10) - ((floor((19-10)/2))/1e10))) * (floor((12-10)/2))) + ((ceil(((floor((19-10)/2))/1e10) - ((floor((12-10)/2))/1e10))) * (floor((19-10)/2))) + ((1 - (ceil(((floor((12-10)/2))/1e10) - ((floor((19-10)/2))/1e10))) - (ceil(((floor((19-10)/2))/1e10) - ((floor((12-10)/2))/1e10)))) * ((floor((12-10)/2))))) + (ceil((0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0)/1e10) + ceil((0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 1 + 0 + 0 + 0)/4)) + 0 [To Hit] + (6) [Active Melee Attack Bonus] = (<span class="basicdiceroll critsuccess ">20</span>)+(((ceil(((floor((12-10)/2))/10000000000)-((floor((19-10)/2))/10000000000)))*(floor((12-10)/2)))+((ceil(((floor((19-10)/2))/10000000000)-((floor((12-10)/2))/10000000000)))*(floor((19-10)/2)))+((1-(ceil(((floor((12-10)/2))/10000000000)-((floor((19-10)/2))/10000000000)))-(ceil(((floor((19-10)/2))/10000000000)-((floor((12-10)/2))/10000000000))))*((floor((12-10)/2)))))+(ceil((0+0+0+0+0+0+0+0+1+0+0+0)/10000000000)+ceil((0+0+0+0+0+0+0+0+1+0+0+0)/4))+0+(6)”> Which gives the result of 32. Which is impossible from a 1d20+6 roll. Any ideas? Since I cannot get to the code of the character sheets some help would be fantastic. Sorry ive put the code like that above (used inspect element and took the /span away, as not sure how to put snippets of code on here. Its also doing this on damage rolls and a number of different rolls based off the character sheet
Perhaps you've entered the bonus manually in the Core Stats bonus category? They should all be at 0, it's for special bonuses like Fighting styles, etc.
1421020446
Actoba
Pro
Sheet Author
In the core stats section of the sheet, in the global bonus section, you have the melee attack bonus set to 6 when it should be zero (or empty). That section is designed to be for when you have some global bonus that applies to all melee attack rolls such as magic goggles that allow you to attack with melee weapons more accurately (+1 to melee attack rolls). The other bonuses, such as your strength or dexterity mod, and your proficiency bonus, are automatically added to the d20 roll if you use the attack buttons in the weapons section. So in the exmaple you posted above, you have the +6 auto added, the +6 from the global bonus section, and you rolled a crit(20)...for a total of 32. The math involved, and displayed in the tooltip, is the calulcations done to calculate dex and str mod and in this case because of finesse a calculation to work out which is higher and apply that. There is also a section that calcluates your proficiency bonus from the sum of all the class levels (thats all the 0+0+0+0+1+ etc.... bits). In short, remove the 6 on the global bonus section under melee/Attack rolls and you are good.....stat mod and proficiency are auto added to attack rolls done from the sheet. The global bonus section is for any bonus you may have from any source that is above this
ok thanks.... does this work when comes to the spell ones aswell such as the DC etc?
Thats done the trick just fine... thanks so much :D
1421094935
Actoba
Pro
Sheet Author
Yes, the spell dashboard section already includes the appropriate stats for each spell casting class and anything you add in the global bonus section is in addition to the already added appropriate stats. For example, a level 1 clericwith a wisdom score of 16 should show a spell save DC of 8 (base) +3 (from wisdom mod) + 2 (proficiency bonus) = 13. If you add 5 to the global bonus section then that would instead show 18.....and so on :)
Fantastic. Thanks for the help in clearing up this confusion. Really like the community here :D
I have a similar, but different question as the OP. When I click the Attack macro button on the Weapons section of character sheet, I'm seeing a result that looks like this 17 | 11 Vs AC, or 4 | 6 Vs AC. Can you help me understand what I'm looking at? What is the first number, what is the second number, and what is the Vs AC for? Also, sometimes I see a colored outline around one of the boxes: green or red, for instance. In this instance, the character is a Lvl1 Fighter with 16 STR, using a longsword. I apologize if this has been covered elsewhere. Thanks in advance for the help!
1421542921

Edited 1421543009
Gen Kitty
Forum Champion
In 5e, you no longer have a ton of situational bonuses to hit or to skills. Instead, you have Advantage or Disadvantage, or neither or sometimes both. Consult your players handbook or the basic rules ( <a href="http://dnd.wizards.com/articles/features/basicrule" rel="nofollow">http://dnd.wizards.com/articles/features/basicrule</a>... ) for details on how to gain advantage/disadvantage. In mechanics terms, if you have Advantage you roll the roll twice and take the better result. If Disadvantage, you roll twice and take the lower roll. 5e macros on Roll20 tend to just go ahead and roll the roll twice. If advantage/disadvantage does not apply, you take the first roll and ignore the second. Additionally, a green box means one or more of the rolled dice were maximum value possible, red means one ore more were the lowest value possible, and a blue box means you rolled multiple dice and at least one was lowest and at least one was highest possible.
1421592422
Actoba
Pro
Sheet Author
@Time Spiral - In addition to genKitty's response you may find the wiki page for the sheet helpful - <a href="https://wiki.roll20.net/DnD5e_Character_Sheet" rel="nofollow">https://wiki.roll20.net/DnD5e_Character_Sheet</a>
Yes! Awesome and quick responses. Thank you. So they are two separate rolls, divided with a pipe ( | ) to save you the trouble in case of advantage or disadvantage; got it.