Thought I would put this in here - I have tutorials on the fan page, but thought it would be good to include here as well. This was created during testing on the Roll 20 map editor, using grid, 1/2 grid and off grid with the layering features 'to front' and 'to back' Let's make some waterfalls and depth! As you can see, per norm for me, I drag numerous tiles and design elements over into the white space and begin designing the coast. You can see the layered repetition in the upper cliff face created by layering on a 1/2 grid offset. As I build, the cliff walls are created first, then the water tile is added on top, right clicked and sent to back. I've decided to create a river pouring over the side of the cliff. To do this, I've offset the water tiles 1/2 grid over the top of the one coastline side - which will serve as one river bank. Then, right clicking the coastline tiles, bring 'to front' and voila! The first edge is done for our upper river. You can see the river above is complete. Because the backgrounds in the OWS sets are so muted, I've flipped, off-grid rotated and place the opposite river bank on top of the water tiles. Then, I've added a few splashing rocks to indicate rough waters in the river. In this next shot, you will notice the center water area is a bit darker. I wanted some variation here so again, placing the 50% shade blue tile over that area, right clicked the coastline tiles and 'to front'. Because the shadow tiles are layering above, they will also layer above the other water tiles, creating a deeper and darker look. The tiles, because they are a partial transparency, leave a bit of a jagged edge to the right side on the water, and by the forked area to the left. Taking some small water fall elements and placing them off-grid (by holding ctrl+alt), covers this rough edge and lets me create something a bit more organic looking. Now comes the fun part! We've set up our land masses, and the water is a flowing. Same as before, other design elements are dragged onto the white space area below. Now I can simply "Copy" and "Paste" to start placing elements on the stage! You can also resize, stretch, squish, flip, flop and whatnot. In this stage, going off-grid (by holding the ctrl+alt keys) and layering is a blast! You can really start to make the map your own. The finished test on the Roll20 editor! I can keep going, layering, shifting things this way and that, just really decking the map out til I'm content! Try resizing some of the tree elements just to add a touch more variety! Hope you enjoy!