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Alternate Dice Faces (font, text)

Is there a way for dice macros with text (for generating alignment, simple random tables such as weather and hit location), symbols (zodiac, chess, planets), and roman numerals (just for variety)....?? Many board games can be recreated if we can swap out the numeric symbols on the dice faces (results) with any character in a font or with any vector image. If you ever played “Dragon Dice,” you’ll know what I’m getting at. Currently, I use token randomization to simulate this, but it’s cumbersome as it can’t use macros. I have to “roll” each token individually, and it’s a poor substitute. Would anyone know a better way to "roll" colors, on a large scale? I’d love the ability to make a macro like this: 5d5 [result:blue,red,yellow,white,black]…. Another example would be: 1d12 [result:A,E,B,D,K,Y,O,4,3,T,U,Z] How is this accomplished? Can roll20.net implement this easily enough?
btw: I dredged through youtube tutorials; I researched through the roll20.net wiki page; contacted support; and sifted through the API threads for an answer, and I all I've found is that nobody has brought this up... how is this not a thing on roll20.net? The Dicenomicon has this feature, and I'm surprised it's not here yet.... Ought it?
1426037206
vÍnce
Pro
Sheet Author
Hi Brad. Rollable tables using images can do this, although not as elegant as an API(Mentor level feature) solution perhaps. Basically, you create a table where each row of the table is an image. When you "roll" on the table the result will be the corresponding image. I've used this method for story cubes.