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Buff Tracker / Dealing with the round tracker

Hey guys, I know there are a lot of you skilled codemasters out there so I assume it's turned up and I just cant find it. Is there a buff tracker? My party has a buff happy Bard and Wu Gen combo. To the point, that if a fight lasts for more than a few rounds it's damn near impossible to keep track of all of the different buffs/bonuses on characters and their attacks. I was hoping there was a way to keep track of, apply, and when the time comes, remove bonuses to various macros. I've tried to think of a few different ways to handle it via making my own API, but for the life of me it just seems above me. Especially when taking into consideration multiple buffs that effect the same stat but expire at different times. And on the note of keeping track of the passage of time. Is there a way to call/change/check something in the round tracker? Right now I use the new system where you can have a value go up by whatever when it reaches the top of the tracker. I was hoping to use that to set a value, add duration of buff, and cancel the buff when the round tracker either reaches that number, or 0. Pretty much the only way I could think of it, but I don't know how to handle it. Ideas?
1426170159
The Aaron
Pro
API Scripter
There is a conditions and status tracker someone wrote: <a href="https://app.roll20.net/forum/post/197725/script-co" rel="nofollow">https://app.roll20.net/forum/post/197725/script-co</a>... As for triggering events based on the turn order changing, that's definitely possible. You'd just need to register for on('change:campaign:turnorder') and "do the right thing" as needed.