I have only done a cursory search so far, but it seems like I am gonna have to write a little code to get this done. Basically, what I want to do is add a little something to a firearm attack macro. Like if the result of the d20 roll is in the misfire range, rather than proceeding with the damage roll, display a different result, like "a loud snap emanates from the firearm, something has obviously gone very wrong". Am I just missing something as a FNG with no experience with this system, or is this not possible without making some coding changes?