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Interest Check: Persistant Sandbox Rotating Party One Shot World.

So, i had theidea for roll20 while watching The West Marchs on youtube. The way it works, is you use 5e DnD, you use a sandbox style setup of a world, then the party forms. If the same 4-5 show up each week then no need to rotate, if you only want to come once then come once. If somone is not here, we can just grab somone else from the "pool" of players, if we want to play on a different day and only 2 can make it, we can replace the two. In the end games would be 4 or so players, out of a pool of maybe 10 or so. As long as we can string together 4 people we can play. If party A goes to Cave B and has a goblin adventure, then when Party C comes by to Cave B its still there. Its how the west marches runs among a small group of youtube friends, and i think it could work for roll20.
I think this a very interesting idea and would love to be a part of it
The setting; Your in <Town Name TBD>. a magical cataclysm just happened. Your small town of a few thousand has been ripped out of its Prime and dropped into another plane of Prime material origin. This plane seems to have no civilization at all that the town knows of. Adventurers all come from this town and venture out to explore the world you are in. We start off with a basic geography map and fill it in as groups do adventures and go places. Then those locations get Re-Used as other players join the group. Since characters will come and go there will be a variety of leveled chars. But your char can go from party to party, and if you want to "put one on the bench" and play another, your guy on the bench just does his work in town as an NPC. Maybe he runs the potion shop until you adventure with him, when your aprentice takes over.
If you want to do this system add Treetop_san to your skype and when you add me put into the line "for sandbox persistant world" so i can put a note and tag on you. Once we have enough people interested ill form a group chat, and then we can just pick the 1st day where 4 people can play. We roll the chars together, play once, and then roughly plan when the next game is, if you cant make it, thats fine, maybe one of the other 6 people can. After each session we just post to the chat "session over tonight, 2 players can do this thurs at 4, we need 2 more that are ok for that time." then two people say "i can do thurs at 4" and then we play then with the 2 new guys, and so on. works out really well for west marchs