Chell said: It would appear that the template for Trait Rolls doesn't actually allow for any sort of notes... despite having a {{sit_notes}} section (which doesn't actually work) <a href="https://wiki.roll20.net/Savage_Worlds_Tabbed#Roll_Templates" rel="nofollow">https://wiki.roll20.net/Savage_Worlds_Tabbed#Roll_Templates</a> I'll take a look at that and see what I can find out. Toboe L. said: Are Roll Templates for Savage Worlds Tabbed only for creating new Macros/Abilities? Currently they are. I'm working on setting up buttons, but life got all kinds of hectic and it's been slow going.. Toboe L. said: I've been trying to use Roll Templates but I can't find an option to use them anywhere on the character sheet. I've found that it works if you copy the mass of text into an Ability (and presumably a macro), but 1) there's no list for all the variable names, so I'm completely guessing on what all the variables are called (spMod? smMod? how do i variable) Not sure I understand what you're asking. In the examples on the wiki the different modifiers are listed. There are also examples of standard (non-roll template rolls) with all the different modifiers for the roll. All the Traits follow the same schema (i.e. agMod, smMod, spMod, stMod, and viMod). The skills also follow a similar schema (FightingskillMod, ClimingskillMod, etc). Additionally, on the character sheet, you can over any of the different fields and get the field name in the form of @{something}. Toboe L. said: 2) the roll template example on the wiki only works for wildcards? Tried making an "Unshake" roll template for a Extra character, deleting the wilddie bits and it just would not recognize the Spirit dice rank as anything other than a d4. It will work, but you need to make sure you use the Mook field names instead of the Wild Card field. For example, instead of @{Agility} you'd use @{mAgility}. All those fields are also set up to show you their names when you hover over them, but the basic rule is there's an 'm' in front of the Trait names.