Agent Alice Tyra. Character Concept Work in progress. Abilities : 54 pp STR 12, STA 13, AGL 1, DEX 0, FGT 7, INT 10, AWE 3, PRE 1 Defenses : 12 pp d4p6w2 Dodge 0, Fortitude 12, Parry 8, Toughness 13, Will 5 Advantages : 7 pp Equipment 1, Improved Grab, Improved Initiative, Improvised Tools, Inventor, Jack-of-all-Trades, Skill Mastery (Technology) Powers : 51 pp strength based Damage 1 (Bite) 1 pp Growth 10 permanent innate 21 pp Protection 1 (Scales) 1 pp Quickness 20 (Psychic, mind over matter, theme for array "speeding up the process") 20 pp Senses 4 8 pp Skills : 29 pp Deception +2+1 = 3 Expertise: Behavioral Sciences 0+10 = 10 Expertise: Civics 0+10 = 10 Expertise: Current Events 0+10 = 10 Expertise: Government Agent 0+10 = 10 Expertise: Streetwise 0+10 = 10 Perception +8+3 = 11 Persuasion +1+1 = 2 Ranged Combat (Inventions) +1 = 1 Stealth +29-10+1 = 20 Technology +10+10 = 20 Vehicles +1+0 = 1 Totals: 54+12+7+50+29 Complication: Prejudice Agent Alice Tyra is a part of several minority groups subject to the prejudices of others, which create problems: Government Agents, Smart people, Atheists, people who weigh over 300 pounds, people taller than 6ft even, Meat Eaters, Mutants, people with Psychic Powers, people from out of Town, and Bronies. Motivation: Greed. Agent Alice Tyra risks life and limb and fights crime because at the end of the day, he has a job to do, and if he keeps his job he keeps the meal compensation plan and the full dental benefits too. Complication: Reputation & Cursed. There is a curse that affects information about Agent Alice Tyra, making it impossible to know in advance of meeting in person that Agent Alice Tyra is a male T-Rex. Accidents happen to paper document, electronic documents are garbled, word of mouth leaves those facts out or are interrupted.