
Special thanks to Konrad J. Movement Tracker The movement tracker requires a character to have an attribute named "Speed". It then uses the current value to keep track of how much movement is left, and displays an green aura where the character can reach (approximately). As you move, it leaves pins in previous stop points, so you can see your path and determine attacks of opportunity and others. Since the system does not display realtime movement of players, this is a great way for DMs to track where characters move. The DM will need to add 15 tokens named: XPin1, XPin2, XPin3, XPin4, ... etc. These tokens will mark the movements of the character. You can use any token to your liking. If a player decides they are not happy with their movement, they can type !MoveDoOver, and it resets them entirely. If they want to go back one step, they can type !MoveLast. This will move them back to their previous position. There are several settings in the beginning of the script which you can use to set to your liking: TOTALPINS is the number of pins you are using. If you put a number here higher than you have, it is not a problem. However, if you have more pins than this number, it will ignore those higher. SQUARE_AURA if you want square auras instead of circles, set this to true. Aura1_Color is the further aura if the characters have the option to double move. If you set this to 'transparent', it will not appear. This is in Hex colors Aura2_Color is the color of the movement aura. This is in Hex colors. GMName is the display name of the GM. Set it to your display name. This way, you will be able to override movements in play. DISPLAY_MESSAGES set this to true if you want the system to announce errors or problems. It will post if people try to move when it is not their turn, when they try to force a !MoveDoOver or !MoveLast when it is not their character moving. It will also stop posting if the character tries to overmove past their speed. Here is a video sample of a beta of Movement Tracker: <a href="http://www.youtube.com/watch?v=s0Mx-KCbnqI&feature=youtube_gdata" rel="nofollow">http://www.youtube.com/watch?v=s0Mx-KCbnqI&feature=youtube_gdata</a>
Here is the link to the Movement Tracker: <a href="https://gist.github.com/DarokinB/5715738#file-gistfile1-txt" rel="nofollow">https://gist.github.com/DarokinB/5715738#file-gistfile1-txt</a> Hit Point Change Announcer This code requires the characters to have an attribute named "Hp". It then tracks and announces any changes to Hp. When monsters are placed on the board, they are not linked to an attribute, and so they announce changes to Bar1's values (assuming that is used for hitpoints. Here is the link to the HP change announcer: <a href="https://gist.github.com/DarokinB/5708569" rel="nofollow">https://gist.github.com/DarokinB/5708569</a>
Please review and feel free to criticize.