Maetco, Maetco said: Heeelp! I tried to sheet and rolls look like this: {{name=Levienth Thu' Zelefeios}} {{skill_name=Agility}} {{skill_rank=8}} {{skill_rank_mod=0}} {{att_mod=0}} {{ttmod=0}} {{enc=0}} {{wounds= -0}} {{fatigue= -0}} {{skill_roll= Rolling 1d8! + 0 + 0[Skill Modifier] + 0-{(0+0),0}kh1-0+floor((((10+0) * 5) - (0 + 0 + 0 + 1))/((10+0) * 5))[Other Modifiers] = (1)+0+0+0-{(0+0)+0}-0+floor((((10+0)*5)-(0+0+0+1))/((10+0)*5))">1}} {{wild_die_rank=6}} {{wild_die= Rolling 1d6! + 0 + 0[Skill Modifier] + 0-{(0+0),0}kh1-0+floor((((10+0) * 5) - (0 + 0 + 0 + 1))/((10+0) * 5))[Other Modifiers] = (3)+0+0+0-{(0+0)+0}-0+floor((((10+0)*5)-(0+0+0+1))/((10+0)*5))">3}} Am I missing some component to make it look, well, nice? Edit. I was. You need to have a template chosen under Configuration. You beat me to it. Sorry for the delay...work got in the way. :) Maetco said: Would it possible that a template would be "on" on default. It seems cumbersome to do this for each character. I'm trying to figure this out, but so far it hasn't worked. What I do in the mean time is set up a default template for Wild Cards, Mooks, etc. and then just duplicate that sheet as needed. But I am trying to figure it out. I have a template selected by default, but for some reason, it's not working. Maetco said: If a Trait is above d12 (eg. d12+2) the static bonus is applied to Wild die as well. To my understanding this is wrong. Actually, according to Clint Black over on the Pinnacle forums the +2 applies to the Wild Die as well. My understanding was the same as yours initially, until someone corrected me; then, believing that person was wrong, I posted the question to PEG, and they I was wrong. Oh well. So, I fixed the sheet. :) Maetco said: Can I remove the Fighting skill somehow? Currently, not. You can set it to 0 to simulate someone who doesn't have Fighting, but it's such a ubiquitous skill that I'm personally somewhat loathe to make it hideable. That's partially due to a minor case of OCD on my part, but it also increases the code and given all the other stuff that's getting added... I'll give it some thought, though. I can always be persuaded...just make take some time. Sorry. Maetco said: Also, it might be a good idea to add a place for Languages. Thanks for your hard work! That, I can probably add. It makes total sense, especially fro certain types of games. I'll put that on my list (or you can add it to the wiki wishlist...) ;)