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Character switch back to full health

Hello everyone, I have a question regarding characters. I have a PTU campaign and I want that when the pokémon get damaged and the player recalls them, the health stays that way when the user decides to call them out again. Unfortunately, as soon as they recall the pokemon and I drag them from the caharacter sheet into the field again, they are back at full health. I now have to keep track of the damage manually which is highly annoying. Is there any way I can sync health to the current status? Many thanks! Puddington
Not familiar with the system but it sounds like you associated the default token to the character sheet while Bar 1 (or whichever) wasn't specified to represent Hit points/Health. What you need to do is set up the default token that way and leave Bar 1 representing Health and then set the character sheet to use that default token -- then every time you drag that token out it will show the current health.
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The Aaron
Roll20 Production Team
API Scripter
In the parlance of this wiki page: <a href="https://wiki.roll20.net/Linking_Tokens_to_Journals" rel="nofollow">https://wiki.roll20.net/Linking_Tokens_to_Journals</a> You have your Pokémon set up as Mooks, but need to have the set up as Characters.
The Aaron said: In the parlance of this wiki page: <a href="https://wiki.roll20.net/Linking_Tokens_to_Journals" rel="nofollow">https://wiki.roll20.net/Linking_Tokens_to_Journals</a> You have your Pokémon set up as Mooks, but need to have the set up as Characters. You are a hero! Thank you!