Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×

Furry Cutter?

1433636126

Edited 1433636158
I want to put an ability on a weapon for one of my players that adds +1 damage to each successful attack after the first, but I can't figure out how to make a dice macro to accomplish this without having to manually put in the damage bonus each attack. Thoughts?
1433637938
The Aaron
Roll20 Production Team
API Scripter
With macros, there are few options. I can think of a few basic approaches beyond manually applying the math: 1) Use the query syntax to add the value selectively: [[ 1d8 + ?{Damage Bonus|1} ]] You could also put the Damage Bonus in a separate attribute, in case it is more than 1, or a die: [[ 1d8 + (?{Appy Damage Bonus?(1 or 0)|1}*@{DamageBonus}) ]] 2) A modification of the above is to replace the query syntax with a bar: [[ 1d8 + @{selected|bar2} ]] [[ 1d8 + (@{selected|bar2}*@{DamageBonus}) ]]
Thank you, I'll give it a try :)