Here's a super quick guide I'm writing up, just for all you coders out there trying to work and use the 5E template. I'll come back with a more extensive guide with pictures in the future hopefully, as well as a in-game session tutorial to help all of you guys out live. These are the most essential parts of a character sheet, and how you can customize the template to display what ever you'd like. FIRST THING: Add @{PC Macros|classactioncustom1skill} at the end of your macro! If you are a player, change PC Macros to your character name. If you are a GM and want your players to use the macro, create a character sheet called PC Macros and give your players permission to edit PC Macros! {{title=}} Type in your title here, of course. This displays in big words, and should be used for the ability or the name of the macro. {{subheader=}} This is the subheader, the smaller text that goes underneath the title. This is often used in attack macros to designate Melee/Ranged, the ranges (20/60), as well as the type of roll, ex. Ability Check or Saving Throw. They are often separated by dots, which you can do by hitting ALT + NUMPAD 7, or copy-paste it from here: • {{ability=1}}, {{attack_roll=1}}, {{deathsave=1}}, {{save=1}}, {{spell=1}} Colors the banner blue, green, black, red, purple, or grey, if you do not add any of the above. {{emote=}} Adds a text box saying what your character does. {{freetext=}} and {{freetextname=}} Writes in a text box of dialogue without left-margin formatting, and adds a bolded title above your freetext. From there, you can create ANY label you want. For instance, if you want to make a basic attack macro, you'd need an Attack line, as well as a Damage line. It would then look like this: {{Attack=[[1d20+5]] | [[1d20+5]]}} {{Damage=[[1d8+2]] piercing + [[1d8]] if crit}} Be sure your label is CAPITALIZED, or else it may confuse it with a character sheet label and screw it up! If you would like to make a blank line or a blank label, you can use spaces. {{=}} {{ =}} {{ =}} Notice the incremental spaces per label. If two labels are named the same thing, one will not display! ---------------- To add more ascetics or functionality such as prompts, targets, bolding, italics, as well as in-line rolls for tables, check the Roll20 wiki for your chat commands, or take a look at previous macros made! The best way to find out how to build macros is to click them on the character sheets, then click on your chatbox and hit the up arrow. It'll then show the previous macro inputted. Another way is to look at other people's work, such as the Post Your Own Macros threads I started here . Below is an example of a macro I made for my homebrew 5E module, These Dice of Mine. It uses randomized stats as well as loot tables for starting equipment, as well as notes to players. start /w gm &{template:5eDefault} {{ability=1}} {{title=Character Card}} {{subheader=Strength • Dexterity • Constitution • Intelligence • Wisdom • Charisma}}} {{AC=[[10]] + DEX modifier}} {{HP=[[8]] + CON mod + half your Ch. Level}} {{Hit Dice=(Lvl) d8}} {{Race=Human}} {{Speed=[[30]] ft}} {{Attributes=[[3d6]] | [[3d6]] | [[3d6]] | [[3d6]] | [[3d6]] | [[3d6]]}} {{S. Thws=Any [[2]] saves}} {{Skills=Any [[4]] skills or JoAT}} {{Weapon / Tool / Armor=Any [[4]] profs, including S. Guns, L. Guns, and Computers}} {{Weapon=[[1t[S-Weapon]]]}} {{Equip1=[[1d2]] [[1t[S-Equip1]]]}} {{Equip2= [[1d2]] [[1t[S-Equip2]]]}} {{Equip3=[[1t[S-Equip3]]]}} {{Notes=Submit an Avatar for your character!}} @{PC Macros|classactioncustom1skill} Thanks for reading! Talk to you later!