I have been invited to run a game for Aethercon IV, this oncoming November 13 - 15, and I have chosen to run The One Ring Role-Playing Game, by Cubicle 7. I already have a page-and-a-quarter of synopses and notes for this game. It is supposed to be designed as a short adventure, something to take care of within four to five hours, and that is how I am developing this. My general gamer's codex begins at the age of eleven, when I played Original Dungeons & Dragons with a bunch of other kids in the Library of my Middle School in Elko, Nevada. Then, in 1984, I picked up my first box set of BattleTech and have played that almost ceaselessly, since. Then, while in college, I took up role-playing with GURPS and several Palladium Games, including Beyond the Supernatural, Robotech, and more. In 2003, I began a Warhammer Fantasy Role-Play-by-Forum game, six of the original players having stuck with the game off and on since, though we're looking to expand to Roll 20, soon. I've not had much opportunity to role-play since leaving for the Army in 1993, even though I've been out of it since March of 1999. Real life's just been very fun. If you want to know more, please take a look at my web site, <a href="http://www.wolvesau.net" rel="nofollow">http://www.wolvesau.net</a> . I will be developing eight characters for this adventure, three of which are pretty much mandatory for play, three more would be important to the story, though not absolutely necessary, and I am designing them each to be unique and fun. Not only do I have PDF character sheets for each of these PCs, but I have taken the time to construct a two or three page introduction, outline for the culture of the character, a cultural description, a listing of the traits for the character, and what they know of the world. It is not a requirement to read anything on these sheets, though it could be helpful to you for the sake of any role-playing you may perform. Finally, I have constructed a two-page breakdown of how many of the rules work for The One Ring. Those playing in my game will be welcome to keep their character, the character-information sheets, and the rules outline. I have also re-designed the GM Screen for the game, to actually be useful, and I will have those pages printed, laminated, and mounted over the greatly useless charts extant in the screen, now, so I will have at hand the books and page numbers and charts necessary to actually run the game. As I develop these things, and I learn more about how to run Roll 20, I will adjust the settings for the game in Roll 20, and anyone joining the game will be able to discuss with me the character they choose to play. Further information about the characters, anything you may need to know about the world background or history, the mechanics of the game, etc., will be forthcoming as I see the necessity to update, and/or as questions come up and I need to offer answers. This work may be slow in coming, so please be patient with me?