I'd like some assistance with creating a very specific output for a roll on a character sheet. I'm wondering if there's a way of getting different outputs
depending on the degrees of result on a roll. For example, some saves in D&D
have three different outcomes. Success, partial failure, and total
failure. As in, if you fail by 5 or more, you suffer an additional
effect. How would I achieve that in roll20? I want a multi-tiered
output. So, if 1-2 then A, if 3-4 then B, if 4-5 then C, and so forth. The math actually looks like this: Roll against a target number (TN), and each 10 full points by which you beat the TN gives you one "degree of success". So, if you roll a 32 against a TN of 30, then you have achieved "one degree of success, but if you roll a 47 , then you have achieved "two degrees of success. This must work in the other direction as well, so if you roll a 24 against a TN of 30, you have achieved "one degree of failure". Is something like that possible? And if so, how do I phrase it to get the proper output on a roll?