I used the community made Fate Core character sheet, and Fate Points are handled as an infinite deck of cards, so they can be awarded to players as necessary. Here's a couple of example aspects/stunts from a pre-gen thief, Jenna Rhune: High Concept: Soft-Spoken Thief Trouble: A Taste for the Finer Things Trap-Honed Reflexes Stunts (sample)- Danger Sense When making a Notice roll to avoid a trap or other sudden danger Jenna receives a +2 bonus Wouldn't Hurt a Fly Jenna gets a +2 bonus to any Deceive roll when she is trying to convince an enemy she's harmless. In battle this may be used to make her the last target of attacks. Obviously different locations have Aspects placed on them as well, which can either be handled on the GM layer or using the text tool. I would definitely go back and finesse things a little more as my experience with Roll20 has grown, to add a side-bar for aspects and track invokes on them, but this is not something I had solved when I made the module.