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Question to Sins of the Paladin seller

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sioc
Sheet Author
hello, could you tell more about how the Fate Core sytem is managed in your module ?
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PaulOoshun
Marketplace Creator
Hi Sioc I made the Sins of the Paladin module, thanks for your interest in it. It came out before some of the interesting Paetron work that Evil Hat has released lately so it is a fairly out-of-the-box interpretation of the Fate Core rules, with some minor changes to incorporate more of the tactical miniatures of old school fantasy games. I'll let you be the judge of how well that overall blend went. If I can answer any other questions on it for you please let me know!
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sioc
Sheet Author
Thanks for the answer. I am not interested in i quote you "tactical miniatures of old school fantasy games." but only how the system was adapted for ex aspects, stunts and fate points within the roll20.
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PaulOoshun
Marketplace Creator
I used the community made Fate Core character sheet, and Fate Points are handled as an infinite deck of cards, so they can be awarded to players as necessary. Here's a couple of example aspects/stunts from a pre-gen thief, Jenna Rhune: High Concept: Soft-Spoken Thief Trouble: A Taste for the Finer Things Trap-Honed Reflexes Stunts (sample)- Danger Sense When making a Notice roll to avoid a trap or other sudden danger Jenna receives a +2 bonus Wouldn't Hurt a Fly Jenna gets a +2 bonus to any Deceive roll when she is trying to convince an enemy she's harmless. In battle this may be used to make her the last target of attacks. Obviously different locations have Aspects placed on them as well, which can either be handled on the GM layer or using the text tool. I would definitely go back and finesse things a little more as my experience with Roll20 has grown, to add a side-bar for aspects and track invokes on them, but this is not something I had solved when I made the module.