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Dynamic Lightning Exploit with webGL disabled.

Hi guys, I'm not sure if this has been reported and is known already. One of my players last night in Chrome (latest version) had hardware acceleration disabled (webGL turned off, I presume). This enabled him to see all my map when I was relying on dynamic lighting. This is not an issue so much for my group, but I could see the potential for abuse here. If you require any more information about this, let me know.
In theory if WebGL is disabled, it should fall back to Canvas rendering for the dynamic lighting. Do you know what setting specifically he was changing? We'll get it figured out :-)