Hey guys, I'm back as promised with the step-by-step on how I create a token; I'm sorry for the double post but I feel the first one is already plenty big and image heavy! Please feel free to ask any questions about the process if you have them! Without further ado: Step 1: After some feedback from community members regarding anatomy and proportions on some of my previous packs I started using an app on my iPhone and iPad called "Skelly" (There's also a similar one called "Handy" but I don't have as much use for that one anymore). Skelly was developed by the amazing artist Steve Prokopenko (If you want amazing, free, learn-to-draw lessons watch his videos on YouTube under ProkoTV), it's powered by Unity, I believe, and all it is is a skeleton that you can pose to your heart's content. For this particular token (A rogue) I chose a rogue in a running action pose dual-wielding daggers. Step 2: I take a screenshot in Skelly then email it to myself, move into photoshop, set the opacity to 25-30% and do a very rough, very quick sketch on top of it. Skelly sort of works like my construction lines, although I still use those sometimes. Step 3: I tun-off the skelly layer, reduce the opacity on the sketch one also to 20-30% and draw the finished clean-lines on top. Notice there are no weapons yet. This is because I draw the legs, torso, and arms in its own layer. This way I can re-use the torso and legs for other weapons and only have to redo the arms in different poses (Which I also pose in Skelly) You can't tell here but I also fill the figure itself with the same gray as the backround and marge the lines into it, that way I can lock the layer and render without going outside the shape. Step 4: First stage of rendering; I felt the cloak was too long for what will essentially be a 512x512 token when I'm done so I made it smaller and on to rendering! This is just a primary shadows and lights pass. I do this with a big brush, hardness 0% for an airbrush feel and exclusively use black and white. I also use a modified smudge brush tool to help me blend. A time saving tip I can give you is to do your shadows on a "Multiply" clipping mask, your light in a "Screen" clipping mask and that way you can use black on the shadows one to add shadow and white to remove it without laying down any actual white. The opposite applies to the screen layer. This is also when you pick a light source and make sure you stick to it! Step 5: At this point what I've done is gone to the actual drawing layer and fill-in the different values for the different materials. Once I'm done with that I merge all the layers down (Except for the background) Step 6: Here's the final render ready for color. I've just added details and tightened the shadows and highlights. At this stage I'm using a brush with 100% hardness and the opacity and flow set to pen-pressure. It's just a regular round brush. Step 7: Color! A lot of people like to use a color layer, I use a Soft Light layer instead since it allows me to still the values, not just the colors. I use this Soft Light layer as a clipping mask and just lay down flats. Once done, I add another Soft Light layer clipping mask and add blue shadows, yellowish highlights, depending on the light source and the material. Step 8: This is my own little thing and I'm still tweaking it, once I'm done I add Exclusion layer set to 30% on top of everything and fill it in one uniform color that basically blends everything together really nicely. It's like the dude's rug. In this case I used a warm purple, but depending on the lighting you can use blue, red, orange, yellow, etc. Green will give you a cool, sickly, spore atmosphere look perfect for a noxious gas filled lair! Lastly, I adjust the Levels and Saturation as needed (I especially need to do this because the bulb on my Cintiq is on its last legs, so I move it over to my main monitor for this part. I will hopefully be getting a new Cintiq in the next few months) Next time (In a few days) I will cover how I create weapons, add the cast shadow, re-size the token, and wrap it all up to package it and upload :) Until then, feel free to ask any questions!