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No Archive behaving irrationally

I haven't dug particularly deep, but {noarchive: true} incurs an odd side effect of occasionally echoing back a previous message sent by the API, or api command message (!command). Has anyone else seen this behavior? When I disable this, it returns to normal.
I have noticed this too, which lead to chains of API messages that would repeat themselves until a script restart happened. My players blamed the bard for casting Echoing Weapon early on
I saw this during testing but I thought I had it fixed. Is there any reproducible test case?
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Is this possibly the same issue that I was experiencing? &nbsp;My test script would just continue looping. <a href="https://app.roll20.net/forum/permalink/2177698/" rel="nofollow">https://app.roll20.net/forum/permalink/2177698/</a> Vince said: I may have found a possible bug with this. Made a little script with the 3rd example //version: 1.0 //use !test to show an API roll with text. on('chat:message', function(msg) { if (msg.type == "api" && msg.content.indexOf("!test") !== -1) { sendChat(msg.who,"The person responsible for bringing the funyans and mountain dew next time is player [[1d6]]!", null, {use3d: true, noarchive: true}); } }); When I run this, the script loops continuously, unless HoneyBadger said: - It does not repeat if you do not have 3D dice enabled under your settings tab. - It also does not repeat if you have noarchive set to false.