A bit confused about it... When I insert on a ability he does not appear in another ability that I created to test it appears. The macro: Name: Sword-katana {{Dano Katana= [[[[{(@{selected|Strength} + 3 + @{selected|bonussword_dmg}), 10}kl1]]d10!!k[[{2 + [[floor({(@{selected|Strength} + 3 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{2 + [[floor({(@{selected|Strength} + 3 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2) + ceil({(@{selected|Strength} + 3 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2) * floor(2 / 10)]] - 10, 0}k1 * 2]] + [[(@{selected|Strength} + 3 + @{selected|bonussword_dmg}) % 2 * (1 - floor(2 / 10)) * floor((@{selected|Strength} + 3 + @{selected|bonussword_dmg}) / 10) * 2]]]]]] R1 [[[[{(@{selected|Strength} + 4 + @{selected|bonussword_dmg}), 10}kl1]]d10!!k[[{2 + [[floor({(@{selected|Strength} + 4 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{2 + [[floor({(@{selected|Strength} + 4 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2) + ceil({(@{selected|Strength} + 4 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2) * floor(2 / 10)]] - 10, 0}k1 * 2]] + [[(@{selected|Strength} + 4 + @{selected|bonussword_dmg}) % 2 * (1 - floor(2 / 10)) * floor((@{selected|Strength} + 4 + @{selected|bonussword_dmg}) / 10) * 2]]]]]] R2 [[[[{(@{selected|Strength} + 5 + @{selected|bonussword_dmg}), 10}kl1]]d10!!k[[{2 + [[floor({(@{selected|Strength} + 5 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{2 + [[floor({(@{selected|Strength} + 5 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2) + ceil({(@{selected|Strength} + 5 + @{selected|bonussword_dmg}) - 10, 0}k1 / 2) * floor(2 / 10)]] - 10, 0}k1 * 2]] + [[(@{selected|Strength} + 5 + @{selected|bonussword_dmg}) % 2 * (1 - floor(2 / 10)) * floor((@{selected|Strength} + 5 + @{selected|bonussword_dmg}) / 10) * 2]]]]]]}} Appears on the ability: &{template:default} {{name= Katana}} #Sword-Katana #E3WTNADV Doesnt appear: &{template:default} {{name= Katana}} {{Ataque=[[[[{(@{rank_Kenjutsu} + @{Agility} - @{Fear}), 10}kl1]]d10!!k[[{@{Agility} + [[floor({(@{rank_Kenjutsu} + @{Agility} - @{Fear}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{@{Agility} + [[floor({(@{rank_Kenjutsu} + @{Agility} - @{Fear}) - 10, 0}k1 / 2) + ceil({(@{rank_Kenjutsu} + @{Agility} - @{Fear}) - 10, 0}k1 / 2) * floor(@{Agility} / 10)]] - 10, 0}k1 * 2]] + [[(@{rank_Kenjutsu} + @{Agility} - @{Fear}) % 2 * (1 - floor(@{Agility} / 10)) * floor((@{rank_Kenjutsu} + @{Agility} - @{Fear}) / 10) * 2]]]]]] | [[[[{(@{rank_Kenjutsu} + @{Agility} +@{VP} - @{Fear}), 10}kl1]]d10!!k[[{@{Agility} + @{VP} + [[floor({(@{rank_Kenjutsu} + @{Agility} + @{VP} - @{Fear}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{@{Agility} + [[floor({(@{rank_Kenjutsu} + @{Agility} + @{VP} - @{Fear}) - 10, 0}k1 / 2) + ceil({(@{rank_Kenjutsu} + @{Agility} + @{VP} - @{Fear}) - 10, 0}k1 / 2) * floor(@{Agility} / 10)]] - 10, 0}k1 * 2]] + [[(@{rank_Kenjutsu} + @{Agility} + @{VP} - @{Fear}) % 2 * (1 - floor(@{Agility} / 10)) * floor((@{rank_Kenjutsu} + @{Agility} + @{VP} - @{Fear}) / 10) * 2]]]]]]}} {{Ataque Total=[[[[{(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} - @{Fear}), 10}kl1]]d10!!k[[{@{Agility} + @{fullatk_kept} + [[floor({(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} - @{Fear}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{@{Agility} + [[floor({(@{rank_Kenjutsu} + @{Agility} +@{fullatk_roll} - @{Fear}) - 10, 0}k1 / 2) + ceil({(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} - @{Fear}) - 10, 0}k1 / 2) * floor(@{Agility} / 10)]] - 10, 0}k1 * 2]] + [[(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} - @{Fear}) % 2 * (1 - floor(@{Agility} / 10)) * floor((@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} - @{Fear}) / 10) * 2]]]]]] | [[[[{(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} +@{VP} - @{Fear}), 10}kl1]]d10!!k[[{@{Agility} + @{fullatk_kept} + @{VP} + [[floor({(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} + @{VP} - @{Fear}) - 10, 0}k1 / 2)]], 10}kl1]] + [[[[{@{Agility} + [[floor({(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} + @{VP} - @{Fear}) - 10, 0}k1 / 2) + ceil({(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} + @{VP} - @{Fear}) - 10, 0}k1 / 2) * floor(@{Agility} / 10)]] - 10, 0}k1 * 2]] + [[(@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} + @{VP} - @{Fear}) % 2 * (1 - floor(@{Agility} / 10)) * floor((@{rank_Kenjutsu} + @{Agility} + @{fullatk_roll} + @{VP} - @{Fear}) / 10) * 2]]]]]] Kata Adiciona [[@{Fire}]]}} #Sword-Katana {{Fúria Matsu= Quando acertar Full Attack, o alvo sofre efeito de Fear e não pode se mover. Fase de reação alvo faz teste de Will vs dano sofrido}} {{* Rank 5= Desembainhar: Free Action}} {{Rank 7= Dano explode com 9 e 10}} #E3WTNADV Have some characteres limit? Thanks!