The plexsoup maps are very good (I had no idea there was iso gaming on Roll20). I particularly like the use of full walls on the line of sight and 2.5d for those which would hide the map. For maps, I have been experimenting with three types: - the flat map, which is a normal squared map rotated 45° and flattened; the main advantage is that any map you already own can be transformed in an iso one in two minutes and you are not limited by what is available in iso view (not much); and also it is surely within everyone capacity to do it. As it means that any map you have could be used in iso view, I thought it would let peoples try to experiment with it; it doesn't seems to be the case. - 2.5D maps, akin to the 2.5D physical maps I make my owns in Sketchup, exporting the resulting iso view; but of course, you need some familiarity with Sketchup first. It is possible to use Neath 3D components to begin, as most of the work is already done (just lower the walls that get in the way), but you still need a minimum knowledge of Sketchup. - full iso maps, drawn and "painted" directly in iso view; the main problem is that it takes some "artistic" work to finish it and the map must be adapted to be viewable and gameable in iso; but the result is really the best possible. Still, even if there were more of them, you are still limited by what is made available or you have a lot of work needed to make them. Here is a quick mockup (in Maptool, with my own framework) of a Lord Zse Zse map used this way: Plexsoup work seems a good blend of the different types of maps. From what I have seen on the Maptool forum, there doesn't seem to be much interest in going isometric. I am not sure I'll continue to use it, except maybe for special scenes, between normal, orthogonal gaming. Anyway, I'll certainly post any iso ressource I'll use for my games, and probably a set of iso parts to assemble maps in Tiled application .