I'm trying to do something very specific - we've got a pretty good map, and I've noticed that while Dynamic Lighting works great with simulating walls, putting an outline around props (such as a large dais in the center of the room) completely hides them from view rather than, as intended, revealing them to the player while hiding whatever is behind them. Is there any way for me to set the map so that dynamic lighting merely obscures tokens rather than map elements?