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Dynamic Lighting: Reveal the Map while cloaking units?

I'm trying to do something very specific - we've got a pretty good map, and I've noticed that while Dynamic Lighting works great with simulating walls, putting an outline around props (such as a large dais in the center of the room) completely hides them from view rather than, as intended, revealing them to the player while hiding whatever is behind them. Is there any way for me to set the map so that dynamic lighting merely obscures tokens rather than map elements?
No, your best bet is to leave hidden tokens on the DM layer until you are ready to reveal them. 
I suppose so. I just really like the dynamic lighting effects, it's just a shame that you can't do a 'reveal map layer while cloaking unit layer' with them.
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Pat S.
Forum Champion
Sheet Author
There are various suggestions made in the suggestion forum that you can comment on Misha if you do not have any votes to spare.
One little trick you can do is use an "x" for the dynamic lighting, rather than an outline.  Then you can see a good bit of the prop, while obscuring view behind it.  I did this with a map I used for a bandit camp to simulate the difficulty of line of sight through a thick forest.  Here's the DL layer: And how it looks from the player's view: Not perfect, but you can see a lot of the trees, yet there are still places for the bandits to hide.
This thread seems incomplete without a link to the  Foreground Map Layer post in the suggestion forums, so there it is.
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Pat S.
Forum Champion
Sheet Author
Thank you Glen. I was not on my laptop so I couldn't do links but that was one of the suggestion threads I was trying to indicate.
Pat S. said: There are various suggestions made in the suggestion forum that you can comment on Misha if you do not have any votes to spare. Ah, thank you so much!
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Ziechael
Forum Champion
Sheet Author
API Scripter
Also check out  this thread for a great tip on how to display things yet still have them block sight (maybe not ideal for scalable objects like flights of stairs that you don't want players to see things at the top of but ideal for statues etc).