Have Character Ready If Contacting Me.
Core Rulebook, Advanced Player Guide, Ultimate Combat, Ultimate Magic books allowed
Campaign Setting: In my campaign world, orcs and goblins are playable races (although still not liked, orcs are generally seen as thugs and goblins as thieves), elves are very rare and are seen as almost mythical, dwarves are also rare and are generally disliked by humans (due to the dwarves refusal to help during an earlier war), half-elves are no more or less common but because of the elves disappearing are generally "true" half-elves (in that both parents are half-elves not one human one elf), gnomes are inventors and are responsible for most of the advanced technology (think tinker gnomes from Dragonlance just less comical), halflings are as varied as humans both in ability and appearence, half-orcs are half-orcs. Try to have some sort of background for your character. It doesn't have to be incredibly detailed (although the more the better) but you should be able to answer: What did the character do?, What is the character doing now?, What does the character want to do eventually?.
The land is in a dark ages of sorts. Massive wars and catastrophic natural disasters have ravaged the land. National governments have collapsed. All that remains are some small city-states and independent communities. Most major cities are now abandoned ruins although some are starting to be repopulated by some less than reputable types. The elves have retreated, blaming the humans for what has befallen the land. Dwarves holed themselves up in the mountains, fighting the giants for land and pride. Orcs and goblins have been forced out of the mountains and into the hills and surrounding plains bringing them closer to humans with mixed results at best. Religion varies from town to town, both in how much the locals worship and what gods they worship. Rangers and druid are more common as most people now live in a rural community. For arcane knowledge, wizards are almost unheard of and finding a teacher or a student can be very difficult. Sorcerers are actually fairly common as several nations discovered breeding programs were easier to manage than universities, for their war efforts. With the loss of the major cities most of the history has been lost as well. For the most part, only the longer lived races have an sort of ancient knowledge. Bards are highly respected for both gathering and spreading information from town to town.