Below is a link to the google doc file and below that is the list itself in plain text organized by type ie. attack, buff, etc. Horukh's spell list Spreadsheet Link on Google Docs Number of 1st Level Spells to cast per day: _________ Number of 2nd Level Spells to cast per day: _________ Number of 3rd Level Spells to cast per day: _________ Attack Spells usually for combat situations Attack.. 1st.. HEALING:Cause Light Wounds Attack.. 1st.. ALL: Curse (50'cube Enemies suffer -1 To Hit & Morale) Attack.. 1st.. ALL:Putrefy Food & Drink Attack.. 1st.. WEATHER:Faerie Fire Attack.. 1st.. CHARM:Cause Fear Attack.. 2nd.. HEALING:Cause Moderate Wounds Attack.. 2nd.. WEATHER: Dust Devil(Takes 2 minutes to conjure air elemental, lasts 10 rnds, 1 Attack.. /round 1d4 damage, AC 14, HP 12) Attack.. 2nd.. GUARDIAN: Silence 15' Radius Attack.. 2nd.. CHARM: Hold Person Attack.. 2nd.. FIRE:Flame Blade Attack.. 3rd.. HEALING:Cause Blindness Attack.. 3rd.. HEALING:Cause Deafness Attack.. 3rd.. HEALING:Cause Disease Attack.. 3rd.. WEATHER: Call Lightning Attack.. 3rd.. ALL: Bestow Curse (Enemy an Ability drops to 3, or -4 To Hit, or Drops item) Attack.. 3rd.. GUARDIAN:Glyph of Warding(1d4 damage per caster Level at the time glyph is triggered) Attack.. 3rd.. NECROMANTIC:Animate Dead Attack.. 3rd.. LAW:Rigid Thinking(1 creature up to 60 yards, 1rd/level, cannot change its course of action) Buff Spells to help improve yourself and party mates, and Defense Spells Buff-!!.. 1st.. ALL: Bless Buff-!!.. 2nd.. ALL: Chant Buff-!!.. 2nd.. COMBAT:Aid Buff-!!.. 3rd.. COMBAT:Prayer Buff-!vEvil.. 1st.. PROTECTION: Protection from Evil Buff-!vEvil.. 3rd.. PROTECTION: Protection from Evil, 10' Radius Buff-AC.. 2nd.. PLANT:Barkskin(DM CUSTOM EFFECT: Improve 1 creature's AC to AC16 only if their AC is worse) Buff-AC.. 3rd.. PROTECTION:Magical Vestment Armor Upgrade(DM Custom Effects: Improve Kenku's AC by +1 better) Buff-Cold.. 1st.. PROTECTION:Endure Cold Buff-Cold.. 2nd.. PROTECTION:Resist Cold Buff-Fire.. 1st.. PROTECTION:Endure Heat Buff-Fire.. 2nd.. PROTECTION:Resist Fire Buff-Fire.. 3rd.. FIRE:Protection from Fire Buff-Fire.. 3rd.. FIRE:Flame Walk(1 creature walk on molten lava or fire for 6 rnds, +2 save v magical fires) Buff-Z.. 2nd.. PROTECTION:Resist Acid and Corrosion Buff-Z.. 1st.. PROTECTION: Sanctuary(Enemies will ignore you, you can cast heals and buffs on anyone round to round) Buff-Z.. 2nd.. PROTECTION: Withdraw From Time For 7 Minutes(You get 7 Rounds to heal & buff yourself only, while 1 round passes in the game time) Defense.. 1st.. WEATHER:Obscurement Fog And Mist(Makes 50' square fog, reduces visibility & infra to 2 feet) Defense.. 3rd.. THOUGHT:Emotion Control Defense.. 3rd.. AIR:Zone of Sweet Air(Works against bad smells and cloud effects, Stinking Cloud, Troglodytes, etc) Defense.. 3rd.. SUN:Continual Darkness Defense.. 3rd.. NECROMANTIC:Negative Plane Protection(Defense.. against Vampires and energy drain, level drain) Healing Spells! Heal.. 1st.. HEALING: Cure Light Wounds(Recipient should roll their own 1d8 HP and add) Heal.. 1st.. ALL:Purify Food & Drink Heal.. 1st.. CHARM:Remove Fear Heal.. 2nd.. HEALING: Cure Moderate Wounds Heal.. 3rd.. HEALING:Cure Blindness Heal.. 3rd.. HEALING:Cure Deafness Heal.. 3rd.. HEALING:Cure Disease Heal.. 3rd.. HEALING:Hold Poison Heal.. 3rd.. HEALING:Repair Injury Heal.. 3rd.. PROTECTION:Remove Paralysis Heal.. 3rd.. ALL:Remove Curse Heal-P.. 1st.. DIVINATION:Detect.. Poison Heal-P.. 2nd.. HEALING:Slow Poison Information gathering spells Information.. 1st.. THOUGHT:Emotion Read Information.. 1st.. THOUGHT:Thought Capture Information.. 1st.. DIVINATION:Analyze Balance Information.. 1st.. TIME:Know Time Information.. 1st.. TRAVELERS:Know Direction Information.. 2nd.. THOUGHT:Idea Information.. 2nd.. THOUGHT:Mind Read Information.. 2nd.. DIVINATION:Augury Information.. 3rd.. THOUGHT:Memory Read Information.. 3rd.. DIVINATION:Locate Object Information.. 3rd.. WEATHER:Weather Prediction Detection spells Detect.. 1st.. ALL:Detect Magic Detect.. 1st.. DIVINATION:Detect Evil Detect.. 1st.. DIVINATION:Detect Good Detect.. 2nd.. DIVINATION:Detect Charm Detect.. 3rd.. WARD:Invisibility Purge Detect.. 3rd.. DIVINATION:Extradimensional Detection Communication Spells Info-Comm.. 3rd.. THOUGHT:Telepathy Info-Comm.. 3rd.. DIVINATION:Speak with Dead Movement spells for traveling Movement.. 1st.. AIR:Wind Column(Like Feather Fall, cast this the instant you start falling to save you) Movement.. 3rd.. WATER:Water Breathing Movement.. 3rd.. WATER:Water Walk Utility spells with various purposes Utility.. 2nd.. DIVINATION:UnDetectable Charm Utility.. 1st.. ALL: Orison Utility.. 2nd.. DIVINATION: Find Traps Utility.. 3rd.. DIVINATION:Obscure Object Utility.. 3rd.. SUN:Continual Light