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Horukh's Spell List

1439162904

Edited 1440036355
Below is a link to the google doc file and below that is the list itself in plain text organized by type ie. attack, buff, etc. Horukh's spell list Spreadsheet Link on Google Docs Number of 1st Level Spells to cast per day: _________ Number of 2nd Level Spells to cast per day: _________ Number of 3rd Level Spells to cast per day: _________ Attack Spells usually for combat situations Attack.. 1st.. HEALING:Cause Light Wounds Attack.. 1st.. ALL: Curse (50'cube Enemies suffer -1 To Hit & Morale) Attack.. 1st.. ALL:Putrefy Food & Drink Attack.. 1st.. WEATHER:Faerie Fire Attack.. 1st.. CHARM:Cause Fear Attack.. 2nd.. HEALING:Cause Moderate Wounds Attack.. 2nd.. WEATHER: Dust Devil(Takes 2 minutes to conjure air elemental, lasts 10 rnds, 1 Attack.. /round 1d4 damage, AC 14, HP 12) Attack.. 2nd.. GUARDIAN: Silence 15' Radius Attack.. 2nd.. CHARM: Hold Person Attack.. 2nd.. FIRE:Flame Blade Attack.. 3rd.. HEALING:Cause Blindness Attack.. 3rd.. HEALING:Cause Deafness Attack.. 3rd.. HEALING:Cause Disease Attack.. 3rd.. WEATHER: Call Lightning Attack.. 3rd.. ALL: Bestow Curse (Enemy an Ability drops to 3, or -4 To Hit, or Drops item) Attack.. 3rd.. GUARDIAN:Glyph of Warding(1d4 damage per caster Level at the time glyph is triggered) Attack.. 3rd.. NECROMANTIC:Animate Dead Attack.. 3rd.. LAW:Rigid Thinking(1 creature up to 60 yards, 1rd/level, cannot change its course of action) Buff Spells to help improve yourself and party mates, and Defense Spells Buff-!!.. 1st.. ALL: Bless Buff-!!.. 2nd.. ALL: Chant Buff-!!.. 2nd.. COMBAT:Aid Buff-!!.. 3rd.. COMBAT:Prayer Buff-!vEvil.. 1st.. PROTECTION: Protection from Evil Buff-!vEvil.. 3rd.. PROTECTION: Protection from Evil, 10' Radius Buff-AC.. 2nd.. PLANT:Barkskin(DM CUSTOM EFFECT: Improve 1 creature's AC to AC16 only if their AC is worse) Buff-AC.. 3rd.. PROTECTION:Magical Vestment Armor Upgrade(DM Custom Effects: Improve Kenku's AC by +1 better) Buff-Cold.. 1st.. PROTECTION:Endure Cold Buff-Cold.. 2nd.. PROTECTION:Resist Cold Buff-Fire.. 1st.. PROTECTION:Endure Heat Buff-Fire.. 2nd.. PROTECTION:Resist Fire Buff-Fire.. 3rd.. FIRE:Protection from Fire Buff-Fire.. 3rd.. FIRE:Flame Walk(1 creature walk on molten lava or fire for 6 rnds, +2 save v magical fires) Buff-Z.. 2nd.. PROTECTION:Resist Acid and Corrosion Buff-Z.. 1st.. PROTECTION: Sanctuary(Enemies will ignore you, you can cast heals and buffs on anyone round to round) Buff-Z.. 2nd.. PROTECTION: Withdraw From Time For 7 Minutes(You get 7 Rounds to heal & buff yourself only, while 1 round passes in the game time) Defense.. 1st.. WEATHER:Obscurement Fog And Mist(Makes 50' square fog, reduces visibility & infra to 2 feet) Defense.. 3rd.. THOUGHT:Emotion Control Defense.. 3rd.. AIR:Zone of Sweet Air(Works against bad smells and cloud effects, Stinking Cloud, Troglodytes, etc) Defense.. 3rd.. SUN:Continual Darkness Defense.. 3rd.. NECROMANTIC:Negative Plane Protection(Defense.. against Vampires and energy drain, level drain) Healing Spells! Heal.. 1st.. HEALING: Cure Light Wounds(Recipient should roll their own 1d8 HP and add) Heal.. 1st.. ALL:Purify Food & Drink Heal.. 1st.. CHARM:Remove Fear Heal.. 2nd.. HEALING: Cure Moderate Wounds Heal.. 3rd.. HEALING:Cure Blindness Heal.. 3rd.. HEALING:Cure Deafness Heal.. 3rd.. HEALING:Cure Disease Heal.. 3rd.. HEALING:Hold Poison Heal.. 3rd.. HEALING:Repair Injury Heal.. 3rd.. PROTECTION:Remove Paralysis Heal.. 3rd.. ALL:Remove Curse Heal-P.. 1st.. DIVINATION:Detect.. Poison Heal-P.. 2nd.. HEALING:Slow Poison Information gathering spells Information.. 1st.. THOUGHT:Emotion Read Information.. 1st.. THOUGHT:Thought Capture Information.. 1st.. DIVINATION:Analyze Balance Information.. 1st.. TIME:Know Time Information.. 1st.. TRAVELERS:Know Direction Information.. 2nd.. THOUGHT:Idea Information.. 2nd.. THOUGHT:Mind Read Information.. 2nd.. DIVINATION:Augury Information.. 3rd.. THOUGHT:Memory Read Information.. 3rd.. DIVINATION:Locate Object Information.. 3rd.. WEATHER:Weather Prediction Detection spells Detect.. 1st.. ALL:Detect Magic Detect.. 1st.. DIVINATION:Detect Evil Detect.. 1st.. DIVINATION:Detect Good Detect.. 2nd.. DIVINATION:Detect Charm Detect.. 3rd.. WARD:Invisibility Purge Detect.. 3rd.. DIVINATION:Extradimensional Detection Communication Spells Info-Comm.. 3rd.. THOUGHT:Telepathy Info-Comm.. 3rd.. DIVINATION:Speak with Dead Movement spells for traveling Movement.. 1st.. AIR:Wind Column(Like Feather Fall, cast this the instant you start falling to save you) Movement.. 3rd.. WATER:Water Breathing Movement.. 3rd.. WATER:Water Walk Utility spells with various purposes Utility.. 2nd.. DIVINATION:UnDetectable Charm Utility.. 1st.. ALL: Orison Utility.. 2nd.. DIVINATION: Find Traps Utility.. 3rd.. DIVINATION:Obscure Object Utility.. 3rd.. SUN:Continual Light
1439163186

Edited 1439185257
Gold
Forum Champion
With help from Jennifer, and Chris, now Larry is getting there with the spell list. Thanks all. Let's keep at-it until this is finalized in ship-shape. There are a few Editing tweaks I'd like us to accomplish here first. After that is done we'll open this up for discussion of the actual spells, which ones to drop or ignore as useless, and which ones to highlight as "Favorites" for planning to use in-game.
1439322877

Edited 1439949489
Larry some suggestions for Horukh's spell list Good Level 1 Spells: Good Level 2 Spells: Good Level 3 Spells: GOLD EDIT: These spells are now incorporated into Horukh's master spell list.
1439948812

Edited 1439949431
After session Gold and I spent a little time editing the spell list to include Torvald's recommendations. Below is a link to the google doc file and below that is the list itself in plain text organized by type ie. attack, buff, etc. Horukh's spell list 8-18 EDIT: Gold is Pasting the actual Spell List into the first post at the top of this thread. Scroll up! LINK TO TOP OF THREAD: <a href="https://app.roll20.net/forum/permalink/2283757/" rel="nofollow">https://app.roll20.net/forum/permalink/2283757/</a>
1440005241
Gold
Forum Champion
Updated Horukh's spell list again! Larry please keep track of your Number Of Spells Per Day. Just a piece of paper with tick-marks for Spell Level 1, Spell Level 2, each day, should work for this. Number of 1st Level Spells to cast per day: _________ Number of 2nd Level Spells to cast per day: _________ Number of 3rd Level Spells to cast per day: _________ -- None yet but when you reach 5th level soon! I've categorized all your spells into the following categories: Attack Spells usually for combat situations Buff Spells to help improve yourself and party mates, and Defense Spells Healing Spells! Information gathering spells Detection spells Communication Spells Movement spells for traveling Utility spells with various purposes
6 lvl 1 spells/day 4 lvl 2 spells/day right now