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True Pick up Games

Thinking of starting up an concept based on what we used to play in my player group back in the day. To summarize the idea is: *5ed D&D *Open for any player of any experience *Open for as many player and characters as is needed *Flexible for people like me with varying time to play *Crowd leveling of characters *Connecting players with each other The idea is basically setting up a community of players. And a pool of characters. That way if you have an idea, either as GM or player and the time, you can contact other players in the community. For a quick or longer game. Back in the day when i was young(er) we used to have a pool of about 10 players and a open house. Those who had the time and will would come to this house and ask to join the game. Often it ended up with some arguing about who would gm and who would play. But it always ended up in play. If a player was behind on xp he/she would gain enough to level up to the same level as the rest of the party, no one in the world like to be the weak wheel on the cart. What i would like to do here is of cause more organised. I was thinking of a set leveling system. Perhaps every week for the first 4 weeks and then every month. That way you can join as many or as few games as is needed and still be the same level as everyone else. Also every player can have several characters. So if a player would like to join a game and they need a certain role, be it class or alignment, they can get out the appropriate one. Same with magical items. When a player levels he will gain some gold witch he can buy from a basic list of items. This being simple +1 armor and weapons. Utility items like bag of holding and so on. The point is the players who play allot will have more and more interesting items than the ones who don't play. And if you gm you will get a bonus. I have put allot more work into this, but i will not present more before i see if anyone is interested. 
I've tried this with PF elsewhere but it didn't qork out. Hope you have more luck,
Been doing it in smaller scale lately with a real life group.
I'm interested, where do I sign up!?
The problem with the idea of "pick up games" is that it falls flat when you have people that jump in and you have to take time to teach them the rules or bring new people to the group up to speed on what has happened, I'd argue that if you do this use a rules lite system like WUSHU or FAE that people can learn quickly because modified d20 system is not simple. However, you've informed that you'll have a pool of players and a more open schedule so in that case I'd argue that if you keep information and communication up to date and maybe a general idea of when a GM is available you should be fine.  
No signup anywhere yet. But nice to see others like the idea. The more the merrier and if we can get more it might even work.
The Question said: The problem with the idea of "pick up games" is that it falls flat when you have people that jump in and you have to take time to teach them the rules or bring new people to the group up to speed on what has happened, I'd argue that if you do this use a rules lite system like WUSHU or FAE that people can learn quickly because modified d20 system is not simple. However, you've informed that you'll have a pool of players and a more open schedule so in that case I'd argue that if you keep information and communication up to date and maybe a general idea of when a GM is available you should be fine.   Yeah the idea was the characters would have a bio section. With all the games played. Just a short description. Who was gm who where the players and so on. And the GM would ofc be able to deny whom ever he wanted from joining. Also, new players could get a quick intro adventure if needed by volunteers (like me) once in a while to get them up to speed.
Tried this with Adventurer's Guild had over 50 members but no one really participating made it too hard to continue. Two years ago we started the PAG, Pathfinder Adventure Guild, that went fairly well until everyone lost interest. I wish you luck in this endeavor... -Ajax
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The players new and old would ofc be required to know the rules (if not by heart) and keep the character up to date.  Could even if required put up a rating system so the players would behave. But that is just in a worse case scenario.