Pathfinder Society is what's called a living campaign. <a href="https://en.wikipedia.org/wiki/Living_campaigns" rel="nofollow">https://en.wikipedia.org/wiki/Living_campaigns</a> It means you can carry over your character into any other PFS campaign (that is for the right "tier", so for which your character level is appropriate). This is the major plus. It means people can come and play or not as they please, and you get to play with various characters from various people as time goes on. It's also trying to be very fair, with the down side being that things that might add to the story (like random weather or such) can't be added to a module if they have mechanical effects, because that would be an unfair disadvantage. The GM can't fudge rolls to make sure the story continues, can't change the encounter if he thinks it's too hard, or too easy. The players can't freely choose anything, they are limited by what is "PFS legal" - as in allowed for play. Everyone who wants to join this should hop over to <a href="http://paizo.com/pathfinderSociety" rel="nofollow">http://paizo.com/pathfinderSociety</a> and start reading a bit. Download this product: <a href="http://paizo.com/products/btpy84k4" rel="nofollow">http://paizo.com/products/btpy84k4</a> (It's free) and it explains more of the setting details of PFS. Pathfinder Society is ingame an Organisation who's members are adventeurers. It sends them on missions. You don't usually get to keep any of the things you find, instead you have to bring them back to the organization and buy them back with the money you get paid to do the missions. By GMing in PFS you gain GM credits, which can also be applied to your character, as though the character had completed a module himself, and there's a few other ingame incentives to GM, so I wanted to give it a shot. I've run the module a few times as normal one-shots (and as a campaign starter once) but not with PFS. Things you'll need to play: a pathfinder society number. internet connection. 4-5 h time. willingness to play Goblins, evil little buggers. That's about it. Pathfinder rules knowledge is an asset, but we'll teach you if need be. Characters are pregenerated, so that won't eat up any time. Since all PCs in this adventure are pregenerated characters, no conditions (including death) carry beyond the end of a module to the real PCs to whom the module’s Chronicle sheet is applied. Likewise, any wealth spent or resources expended during the course of the adventure are considered unspent upon the module’s completion. University semester is starting soon, so I'm still a bit busy getting that set up. - I'll put up one of those time slot voting thingies once I know when I'm free, sound good? Expect to be able to run this sometime within the month of September 2015, sound good? Julian