That's sort of the point, I'm being nosy about. Ok, it's a specific question that has been answered specifically. Granted. I'm a little spastic, but I'm also very mentally flexible and enjoy problem solving. I may find a way or at least not too painful alternative if you show me what needs to be done. For example, I setup a macro in Iron claw the DM answers two pops for and it creates a button the players just have to click to roll two different dice pools groups of dice pools at once. Edit: I should amend that. Each referenced attribute is typical 0-1 dice, but has the potential to be 3. The below macro references four attributes, but is rolling between 0 and 12 dice. [Roll ?{Stat|Species,Species|Career,Career|Body,Body|Speed,Speed|Mind,Mind|Will,Will},?{Skill|Academics,Academics|Brawling,Brawling|Climbing,Climbing|Craft,Craft|Deceit,Deceit|Digging,Digging|Dodge,Dodge|Endurance,Endurance|Gossip,Gossip|Inquiry,Inquiry|Jumping,Jumping|Leadership,Leadership|Melee Combat,MeleeCombat|Negotiation,Negotiation|Observation,Observation|Presence,Presence|Ranged Combat,Rangedcombat|Riding,Riding|Searching,Searching|Stealth,Stealth|Supernatural,Supernatural|Swimming,Swimming|Tactics,Tactics|Throwing,Throwing|Vehicles,Vehicles}](! /roll [?{Stat},?{Skill}]{@{selected|?{Stat}-select},@{selected|select_mark-?{Skill}}@{selected|select_species-?{Skill}},@{selected|select_career-?{Skill}}}kh1) As you wish though.