I play GURPS. I currently use another VTT for it though. I've been watching Roll20 since the Kickstarter, trying to ascertain if Roll20 was what I consider GURPS-ready yet. It definitely wasn't when it first started. I think it may be now, so I've just recently subscribed at the Mentor level, and I am still in the process of trying to migrate to Roll20. I have a lot of macros, scripts, and rollable tables that need to be working before I'll really consider making the move. I haven't yet reached a 'go/no-go' break point yet. My scripting skills I'll euphimistically (and optimistically) describe as non-professional-level. Not even hobbyist level. Not that great. I think the biggest challenge I'll have is scripting Fragmentation Damage. My players like to use the Fantasy-equivalent of grenades, and it really bogs the game down to handle the process manually. We're a closed group; I already have the players I need, and I don't see that changing, so I won't be looking for additional players. One of limitations of Roll20 that I've seen during my current migration process, is the lack of custom status icons. Since I don't yet know of another way to handle token position (standing, prone, etc.), this has weighted my migration somewhat in favor of 'no-go' at the moment. Another major roadblock will probably kill it. We'll see. One of the things that bothered me will investigating Roll20's suitability though, is that it was basically impossible to complete my investigation without signing up for a subscription first. So I'm paying before I've determined if I can even use it. A free-trial subscription model would have assisted greatly with this. $10 USD per month doesn't seem like much....until the cumulative cost compares unfavorably with any other VTT after the first year, and you realize that the USD often doesn't compare favorably to the currency of people living outside the US. I'm not saying it's a bad thing--the subscription model is really the only sustainable business model, because it doesn't require continual year-on-year growth for revenue. It does bother me that I kind of feel like I'm paying a "Game Tax", if you will. The way it's currently set up, some games really have no need for anything beyond the free membership. Other games are more complicated, and require higher level subscriptions to play effectively on Roll20. I'm one of the latter (with GURPS), and thus I have to pay to GM, and Fate appears to be one of the former--I wouldn't need a Mentor membership for GMing Fate. Wow. Wall of text, and off-topic. Sorry.