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Problems with Running a Dungeon

Hey everyone! I'm currently GMing a Rogue Trader game and, due to the original GM's short-term departure, everyone was promoted to GM status. I won't go into why he was gone, as I suspect it is somewhat personal. The problems are as follows: One, due to everyone being a GM I cannot use Fog of War properly. Everyone is able to see through it. Two, everyone can accidentally move the map around. This has happened before. What I'm wondering is if there is a way for the players to resign from their GM status, a way for me to completely copy each map to a new campaign (I hand-made each map on here), or a way for me to use Fog of War with other GM's. Would the best way to do this be to have all players quit and then reinvite them to the game?
1373873354
Gauss
Forum Champion
Problem One: Make a 'Welcome' page and move the player ribbon to it. When GM-players come into the game have them switch to player mode (this can be found in the settings tab down at the bottom). When everyone is set up as player you move the player ribbon to another page.  Problem two: The Map is probably on the token layer rather than the map layer. Move it to the map layer which GM-players shouldnt be on unless they are trying to mess with it. You can move it to the map layer by right clicking on the image and selecting the layer you want to send it to. Note: Problem One solution should also fix this but Map images shouldnt be on the token layer in any case. Part one of your 'wondering' question: Sorry, no. You would have to manually recreate everything.  Part two of your 'wondering' question: See problem one solution. If the problem one solution is not adequate you could turn up the Fog of War opacity to maximum but then you would not be able to see through it either. I suggest using the problem one solution.  Regarding quitting and reinviting, since you are not the original GM you cannot get a new code. But, if you happen to have the old invite code AND it is still valid then what you are suggesting would work. I suggest testing it before trying this.  - Gauss
Alright, thanks for the answers. I've gotten one of the players in the game and we're working out some of the kinks. Another question, how do I grant players control of tokens? EDIT: After rooting around on the wiki, I believe I found my answer. Never mind.
1373877334
Gauss
Forum Champion
If you have any other questions feel free to ask. :) - Gauss