INITIATIVE This macro is based on Table 41: "Optional Modifiers to Initiative" in the combat chapter of the Dungeonmaster's guide and is useful for any class. If you make a weapon attack, this macro will roll initiative with the first weapon on your weapon table. If you declare you will perform an unarmed action, this macro has initiative modifiers for everything but breath weapons, spells, and scrolls. It will automatically update the turn order tracker for you. Be sure to adjust weapon speed on your weapon table if you are using a magic weapon or a two handed weapon with two handed weapon style, or a combination of both. /me THE @{race} @{class} @{kit} ATTEMPTS A COMBAT ACTION ON INITIATIVE SEGMENT [[1d10+?{TYPE OF ACTION|WEAPON ATTACK, @{weapspeed}|MEDIUM OR SMALL CREATURE UNARMED ACTION, 3|LARGE CREATURE UNARMED ACTION, 6|HUGE CREATURE UNARMED ACTION, 9|GARGANTUAN CREATURE UNARMED ACTION, 12|TINY CREATURE UNARMED ACTION, 0|INNATE SPELL ABILITY, 3|MISCELLANEOUS MAGIC ITEM, 3|POTION, 4|RING, 3|ROD, 1|STAFF, 2|WAND, 3}&{tracker}]]!