Mark G. said: Garreth M. said: For a one-off game of 5e on a friday or weekend day, usually all you need is announce it a couple of hours in advance and you get enough willing players. If you're looking for something more long term, or are trying to gather a more sustainable group, take a couple of days. Depending on the time times and days I'd be happy to join and/or help you with DMing on Roll20. It can be a lot faster than real life, but only if you have things under control. If you have Pre-Generated characters setup with Sheets and/or Macros for their attacks, defenses, and Skill Checks.... you can announce a one-shot in the LFG forum, have a full crew, and start playing in less than an hour sometimes. Especially in the golden 8pm EST time slot and if you're not picky about the players joining ( Which is generally the case in many one-shots ). A good chunk of the lead-up time to a given One-Shot is gathering the players, character-creation process, and creating/updating their sheets/macros in Roll20 once they're in. If you eliminate two of the three by having several pre-generated characters with everything setup already, you can significantly cut down the lead-up time. I do, of course, very highly recommend you COPY/DUPLICATE your one-shot once you have it setup the way you want. That way you can re-use it for another group without having to manually reset everything. All very good ideas, I've begun making a core template for my 5e games - (npc characters named "Elvish" "Dwarven" which I'll hopefully attach the PC to so that when "we" speak (Whisper) in a specific language it will be only for those people to understand. Getting charts imported as tables and am building macros - but I'm not sure what is really of any value there - so that's why I'll be test running them in micro-enviroments prior to my big campaign idea ( ... I wish I/we could "sell" that for no cost, but I understand that's not something the marketplace will allow at this time as its mostly copywritten materials. Garreth M. - I will GLADLY take you up on that offer, I'm reading (digging) through the forums right now and attempt to employ the [Script] D&D 5e Shaped NPC & Spell Importer. api to get the real "muscle" work finished on the template. If anyone has best/better system for putting in the spell, npc, monsters etc... feel free to share it.