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Journal Variable Fields

My players and I thought it would be a great additional to add variable fields to the journal that we could utilize to call in macro's. These don't have to be specific to anything it could just be a set of like 25-50 variable fields V1-V25 or whatever that you could then add to a macro. This would allow you to create macros and when leveling up a character you would only need to update the value in one place instead of in multiple places. For instance say V1 is your base attack bonus. You might have 1-5 macro's for different weapons each one that includes your BAB. With this you would have the macro be /r 1d20+[V1] and then anytime you change your BAB in the journal your macro's would already be up to date. This would basically be a step in the direction of allowing players to almost define a character sheet for their characters (or I guess NPC's also).
You can kind of do this already. It wouldn't be in the character journal but you could make a base attack macro (say #attack /r 1d20+5) then make a nested macro for the different weapons (say #longsword #attack +3). Then when you level up you just change the attack macro and your longsword macro is updated automatically.
What I would like to see is the ability to change such variables through macro's. Let's say I want to keep track of how much gold a character has. I make a variable called "money". I can then make a macro called "pay": "money = money -(input). If I then ran pay 10, the character would lose 10 gp. If I ran pay -10, it would earn 10 gp. If conditional statements are implemented, you could even modify the macro to type "You don't have enough money" when the variable would go bellow zero.
I just want to add, that I also made a suggestion to store variables similar to card decks (<a href="http://community.roll20.net/discussion/2575/unit-pools#Item_1" rel="nofollow">http://community.roll20.net/discussion/2575/unit-pools#Item_1</a>), but I think this should have priority.