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Post Journals / Story / Notes / adventure talk here (November 2015) Now With Shark Fort Maps!

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November thread for Journal entries about game sessions this month! Remember that Session XP and Treasure/Loot is cataloged in another thread, <a href="https://app.roll20.net/forum/post/1861516/treasure" rel="nofollow">https://app.roll20.net/forum/post/1861516/treasure</a>... First, here is the bird's eye view, a flyover map of the Shark Fort Island, created by Horukh's cartographers. Shark Fort Island flyover map bird's eye view by Horukh Click image to see full size
Screenshot!
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That was a great John Madden strategy session for the Shark Fort invasion. ^^ If possible, Larry and Torvald and Paul , please write-out a text outline of the assault as described and drawn on the clipboard. List some of the key bullet points for anything that needs to be specially resolved, Like you if you wanted to make some sort of bomb,&nbsp; or poison some chum.&nbsp; Also let's write-out the Numbers and Species of different allies' troops and equipment. After those outline-level details, we will let "The Din Of Battle" overtake the scene, and everything will transpire, with victories, losses, and consequences, in the background while the Party goes on a more stealthy invasion to assassinate or stop some of the Sharkmen leaders (Baron-King, High Priestess, other officers). We won't have to roll-out all the exterior war-level battles of Sharkmen Troops (numbering over 100) vs Lizardmen,&nbsp; Tritons,&nbsp; Portlandians,&nbsp; Swampfolk,&nbsp; Catfishmen,&nbsp; Aquatic Elves. We will play-through the Challengers Of Destiny infiltration, sneaking & assassination or other ways of stopping the Sharkmen leadership plans. In preparation for the Shark Fort finale adventures, just get ready for a quick summary of Horukh's John Madden Tactics, and make sure I don't miss anything key that would swing the battle. &nbsp;Basically it sounds & looks like you have a great strategic plan that's going to work (with some twists, losses, and consequences). Finally, also, each PC should make sure your PC is ready & knows what they want to do. Are you riding in the submarine Apparatus Of Kwalish? Flying overhead? Using magic items to go underwater? &nbsp;Is anyone going alone, or will you travel as a group? What stealth, items, and spells can you use inside the fort?
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That time when Mora snuck into the Shark Fort disguised as a Manta Ray Mora Sura takes after her Aunty Ota Sura who is also able to turn herself into a Manta Ray (and other creatures) with a disguise-oriented magic skill, ---- New piece of information, Jennifer, Ota Sura is a magic disguise specialist ---- And the sharks & sharkmen didn't notice her languidly swimming around "looking for food" in the fort, while most of the Troops were salivating over bloody kills in their sporting arena, Even when she snuck up right beside them, "Hi I'm a manta ray" (PHOTOBOMB),&nbsp; So Mora was able to slip out under the Sharkmen's guarded gate before they closed it all the way, (Actual picture from the classic AD&D module we are playing, published by TSR-UK 1983, artist: Parkinson) So she was pretty happy to get back outside with some of the treasure & a special medallion-glyph-key stolen from the Shark King's table, Next Session: Tuesday the Challengers of Destiny can take advantage of these findings & familiarity to complete your crushing of the Sharkmen's evil plans!
Trolling sharkmen... Priceless!
Trolling sharkmen... Priceless! Some John Madden fun: <a href="https://www.youtube.com/watch?v=a9DIWkqnPMs" rel="nofollow">https://www.youtube.com/watch?v=a9DIWkqnPMs</a> <a href="https://www.youtube.com/watch?v=SouhxAZoTi4" rel="nofollow">https://www.youtube.com/watch?v=SouhxAZoTi4</a>
And an excellent D&D session including Vin Diesel! This will just make you happy.&nbsp; It is a half hour long. <a href="https://www.youtube.com/watch?v=yLEMb_RIZ3o" rel="nofollow">https://www.youtube.com/watch?v=yLEMb_RIZ3o</a>
Freaking HILARIOUS pictures above.&nbsp; :) OK!&nbsp; As requested here is the strategy: We've identified the entries and exits, as well as where the underwater hazards are.&nbsp; Sharkmen guards are most likely underwater in the eastern reef, so Step One is to use The Chum Trick.&nbsp; This should be deployed 20 minutes before the Lizardman forces crest the rise to the beach and the ships appear on the horizon. This map shows the coordinated approaches of the forces when the Chum Trick is deployed.&nbsp; Tasty bloody meat in the blotchy area should draw out the sharkmen guards before the tower guards even spot the incoming ships. By this time, the Escorts will be deployed into a Staggered Picket Line.&nbsp; Much like a Star Fort gives overlapping fields of fire, this type of vessel deployment allows archers to cover other vessels from being boarded.&nbsp; The Escort fleets, Dolphin and Cuda, will fan out and do only minor tactical maneuvering, and provide harassing fire upon the fort.&nbsp; They are also bait to lure sharkmen out to take them. And this is where it gets really interesting.&nbsp; It is possible to pull this entire operation off without a single goodguys death.&nbsp; Here, the red arrows show the most likely paths of sharkmen deployment.&nbsp; Their King may think of hunkering down in the Fort for a moment upon seeing the escort ship fleet, but that will change when the Lizardmen forces march out of the swamp and fan out along the beach.&nbsp; Going Defensive won't work when sea and land forces stand ready to storm the place; the best bet will be to clear the land forces away quickly since that engagement would be out of range of the ships, then withdraw.&nbsp; The orange lines show the optimal fields of fire from the Sharkman Fort. Fleet Cuda will appear to be the best target to attack from underwater to surface, since the sharkmen will most likely deploy en masse from the staging area at the south of their underwater compound.&nbsp; Another group can try to board Fleet Dolphin, but it would be a fewer number because of deployment speed. Meanwhile, the Tritons and their beasts and allies will take loose melee hit-and-runs at the probably-drugged-and-sick sharkmen that went for the free meals. There is an area between the reefs, rocks, and the beach where the Aquatic Elves can move into an envelopment position if/when the taunting by the Lizardmen and Swampfolk is successful.&nbsp; The sharkmen will rage onto the beach against the taunters, and the Aquatic Elf force will pop up out of the waves and riddle them with javelins and spears from an unguarded direction, then break off to be small support units, sweeping counterclockwise. When all of these facets are engaged, the Apparatus with the Challengers will make entry through the barracks/staging area.&nbsp; With the underwater and surface battles divided up as they are, if two of any of the goodguys divisions defeat their attackers, then the goodguys will be at a 3 to 1 Mass And Shock ratio.&nbsp; The Challengers will be inside if/when that happens, acting as special forces operators.&nbsp; The Lizardmen and Swampfolk will probably charge in to engage the upper level survivors. The aftermath should be a conquered sea fort in a strategic position to guard the southern shipping lanes, operated by the Lizard King, the Portlandio Trade Commission, and the waterfolk, as they see fit. May we all survive. :)
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Looks like an inspired war-plan Larry ! Thanks for the tactical graphics and explanation. Very cool and exciting. I've been waiting for this part of the game for a long time. This may be the coolest assault any party has developed for the module "U3: The Final Enemy" since it came out in '83.&nbsp; On-Map, in-game, I've completed all the Tokens for the bad-guys and the Challengers Alliance. That took quite.a.few.hours. I'm thankful for Token-Mod an API script by Arcane Scriptomancer The Aaron on Roll20, which allowed me to finish this game prep without going completely insane. It's only partial. You now have Tokens on-map, set for All Players to control, including some of the good-guy allied troop units. You guys can place the Unity tokens to represent Horukh's battle-plan. In game today you'll find: Portlandio Sailors (several units),&nbsp; Laffite Swampfolk (2 units),&nbsp; Lizard Ally Troops 3x units, Lizardman Officers 3x,&nbsp; Sam --- the&nbsp;adventuresome&nbsp;samurai lizardman former-exile who started the coalition to infiltrate the shark fort,&nbsp; Sissy --- the LN assimilation lizardman,&nbsp; Roof Cat -- decided to make an appearance, token assigned to Mora's control (Does not want to go underwater), Rhubarb,&nbsp; Thor Spirit Hammer,&nbsp; Apparatus Of Kwalish submarine for 2 (Who is driving & who is passenger/navigator?),&nbsp; 6x Chum Buckets --- the lizardmen helped collect these,&nbsp; 2x Poison Chum Buckets ---- the lizardmen collected them and I believe the Party had some poisons to add or concoct,&nbsp; 6x Naval Bombs --- the swampfolk from Laffite were able to provide these experimental depth-charges or underwater mines,&nbsp; Catfishmen Allies with giant eel mounts,&nbsp; Aquatic Elf Troops,&nbsp; Oceanus -- the aquatic elf who first alerted the party to suspicions about shark-men dangers, Triton Troops with hippocampus mounts,&nbsp; Schools Of Fish,&nbsp; and the party. If I've left anyone out, I'll make additional tokens today. &nbsp;There are not tokens for all the ships involved, but the Sailor units will represent multiple ships each. And now, DM needs rest and recover HP & memorize my spells at sun-up.
Outstanding!&nbsp; Terrific preparation, Gold.&nbsp; BTW, via email, I just sent you the magic items stuff we needed for Horukh. See you all soon, Challengers!
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Excellent order of battle Larry!&nbsp; Torvald hardily endorses Horukh's war plan.
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Torvald sets forth the following rules of engagement: All armed and active enemies engaged in aggression are to be killed. Kill priority should be given to officers or ranking personal. Capture of ranked targets is a secondary object. Enemies rendered harmless or unable to fight will be spared. Prisoners taken in battle will be disarmed and released. They are encouraged to flee as second chances will not be granted. Friendly prisoners and slaves will remain in captivity until battle has ended and the fort is secured. Unless it is unwise to do so or they are in a threatened location. Those prisoners willing to fight will be released and armed. Now here is the hard part... This is going to be a "cleansing" mission. Our goal is break the back of any future sharkman aggression. This means inflicting high enemy casualties among the rank and file. Kill and destroy.&nbsp;If we do it right the Sharks will think twice about amassing an army ever again.
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Translation: Preparations are finished - Tomorrow we attack - Sharkmen fort will fall... Offered prayers - May Moradin show favor - May Clangeddin guide my axe... We shall strike - A decisive blow - Crush our enemies - Drive them before us... Our drink - Victory! ... (Torvald has fought in several pitched battles against goblins and orcs. Each was a bloody and costly affair. This coming fight will be one on land and sea; unlike any he has fought before. Many grim deeds lay ahead... But now is no time for fear!)
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Torvald's "Rules Of Engagement" for the Shark Fort is a perfect compliment to Horukh's battle strategy. I am eating this up. &nbsp;Or sharkmen are eating you up. Something like that is happening. Getting lunch real quick pre-game-time, I'll be on by the regular start-time!
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Closed window for Journals of Oct 26. XP Awarded in Chat. Thank you Players! Incredible tactical contributions from Horukh and Torvald in particular! As noted previously, some Technical XP is now being awarded for alternative contributions like town-building and game building, alongside the Journal XP potential. Opening window for Journals of Nov 2-3 session HERE Starting assault on Shark Fort Island!! ALSO: Big Announcement, Live-streaming our game on Twitch TV show RPG With MsG We started broadcasting on Twitch channels!! <a href="http://www.twitch.tv/msgendler" rel="nofollow">http://www.twitch.tv/msgendler</a> <a href="http://www.twitch.tv/goldpublic" rel="nofollow">http://www.twitch.tv/goldpublic</a> FIRST BROADCAST DAY
Swargen, Journal 11/02/2015 Cold.... Dark.... Cut off from the sky, the sun, the air itself, though through Thor's Glory i can breathe in this world that i fought so hard to avoid when the ship carrying my People sank.... The land will be a glorious sight, this extermination can not move fast enough. The Sharkman King is in the next room, Jaws aching to rend our flesh, as my Hammer awaits the meeting with its Skull. We shall know soon which is harder.... I hope our allies fare as well as we, so far.... - Thor Shield us and guide my Hammer as if your own. &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;
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Journal Notes 11/3 Mora was able to prove everyone's suspicions. This wasn't simply a band of rogue sharks grouping together to create havoc these were an organized battalion of sharkmen troops! I could easily spot hundreds of them! I would not be surprised if their numbers were even in the thousands! It is a good thing that we did not try to sneak in alone with Sam the several months ago - surely that would have been how we met our end. Our attack deep in to the fort would not be possible without the support of all the allies we have made. Their assault on the outside provided enough of a distraction that we were able to sneak in ALMOST unnoticed. We must be careful moving forward though as this place seems to be riddled with traps. Mora has already suffered the reality of this, but fortunately due to her quick reflexes was able to notice / prevent it from being fatal... this time.
Resolved, we agreed upon the assault plan and took to land, sea and air. I am not a military genius. I am a cleric of incense and insight, but I am also a negotiator. This is why this force has united and agreed to the attack upon the sharkman force. It is not that I knew a plan to make any one of them invincible. It is that I could show them a plan in which they would each compete for glory against those who might otherwise be much bloodier rivals, and unite them against the most lethal creatures I have seen. Each part of this invading force might fall to the sharkmen individually, and Portlandio herself could become just a feeding ground and ruins. But together, the grave threat could be destroyed. I have had only responsibility for myself in my younger years, then, for tending to others, then for creating treaties that would affect many. Then everything changed when I was brought in to the Challengers of Destiny. We have travelled, defended each other, healed each other, and helped each other. They taught me bravery. When I interwove bravery with responsibility, this battle plan emerged. Sea elves, tritons, lizardfolk, swampfolk, Portlandions and all their allied forces could break the back of the sharkmen if we moved together, and soon. And so the day came. Each force shared a muster plan, drawn up on waterproofed skins, delivered days earlier, and then from the deck of the Sea Spear I flew the rounds to each vessel and commander, sharing the final battle orders, and dropped the scrolls to the awaiting land and underwater commanders. Then up, to high above the Fort I flew, deployed the Silver Ring to stand upon, and stood ready. Below me, an horrific pit of death, deep into the water. Above, a clear sky, and maritime breezes from the west. Upon first sight of the Sea Spear and its escort group, I drew forth the flags from my quiver and unfurled them. Two, striped black and yellow. I flapped my wings to draw attention and then held the flags wide, walking a full revolution on the Ring, gazing down at the Fort. There was no activity at all, from below; apparently, sharkmen never look up. One black and yellow flag was rolled up and tucked away, repaced by yellow and green. This I used to direct the escort fleet to their positions, around the Fort and then into a staggered-facing picket line. The red and yellow flag was dipped for each vessel to close ranks into receiving position, then I turned to the wide seas to the south, where I knew the merfolk, tritons, sea elves and more would be on alert from the waves. I flagged circles and pointed both flags to their positions, and then turned to the Sea Spear and held both wings and flags straight up, to Airen. In moments, I could see a massive black fly with Airen atop it take off from the foredeck, and make their semicircular flight over the beach and around the Fort, to drop the chumbuckets we’d prepared to distract the sharkmen and their hundreds of shark servants. Airen’s flight cued the lizardfolk and swampfolk to come over the beach rise, and deploy along the sand. By now, there was activity below. With each stroke of a flag I hoped I would go unnoticed, as I cued and timed the deployment of each major force. At noon, I waved two green flags in figure-8s, and all of our forces engaged. I put the flags away, flapped hard to steady myself, commanded the silver ring into its smallest form, then wheeled, tucking one wing to spiral downwards. I cleaved into the water two hundred yards from the Fort’s southwest corner, Necklace of Adaptation enabled, Cloak of Underwater Flying wrapping around my wings, and I dove beak first, eyes open, to join the Challengers of Destiny in our deathstroke raid inside the beseiged Fort.
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Translation: Battle rages - On fort's causeway - Ocean's waves - Below the water... Armies clashing - With blades - Arrows - Spells - Teeth and claws... Water - Turns red with blood of fallen - Their bodies floating on tides... Great Sacrifices - Many heroic deeds - All to aid our mission... Must win - A total victory - For a true lasting peace - Prosperity for all... Sneaked into Sharkman fort - Released captives - Evaded detection... Found treasure stash - Looted&nbsp;ill-gotten gains - Located throne room... The Shark King awaits...&nbsp; (While the party infiltrated the Sharkman fort, a vicious battle raged above and below the waves.)&nbsp;
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These journals are pulse-pounding, epic, on a war-scale rarely summarized so well in D&D. I would like the original authors of the 1983 TSR UK module "U3: The Final Enemy" to see this. Or anyone else who has played against the Final Enemy sahuagin fort as-originally-written. Because I think this party's write-up of the larger battle is probably one of the most exciting and sophisticated answers to this module, that I've ever heard of. Hopefully that will all come to a head against the Baron King Shark and his Black & White High Priestesses (both Waterbenders) in today's session. All 4 players who are likely to Journal for that session have posted entries. We'll award-approve the full Journal XP in-chat today. Thanks Players! CLOSED window for Journals of Nov 2-3 Opening Window for Journals of November 10 session!
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With a massive force of sharkmen swimming towards them, surrounded by their obedient school of sharks, the catfish-folk were vastly overpowered. To the south were the sea elves and their underwater steeds, but they were too far away to combine forces with, to resist the coming slaughter. The catfishfolk’s leader had a flash of instinct and brilliance in her mind: they would do what catfish did best. She keened out her orders and all her charges obeyed instantly. Instead of fleeing, the catfish forces dove to the sea floor and swam as hard as they could against the silt there. Swimming in tight circles, they churned up the seabed’s silt and every other sort of debris, making themselves virtually invisible. Even on the surface of the water, the Portlandion seafarers witnessed a whirlpool of muddy water forming. The catfishfolk closed their circle ever-tighter, barely able to see each other. They created so much turbulence that the sharks tumbled in the water and gasped on the silt, many disengaging entirely. The sharkmen surrounded the whirlpool of mud, stabbing inwards, putting blood in the water. Not all of her people survived the maneuver, and their bodies flung out into the current to be bitten at by their enemy. However, surrounding the catfishfolk thinned the sharkmen out, from a formation into a loose gang. The catsfishfolk’s leader’s plan worked: she’d bought them enough time for the sea elves to close in. The first thing she saw as she swam upwards was a sharkman’s head stabbed fully through from behind by a spear, floating away in the silty current with a stunned look as its deathface.
Blood in the water, so thick that it was more like diving and turning through blood with occasional thinning enough to see through. Our light was bright. We fought the sharkmen… and their sharks… and we fought well. They fought well, also. We were uniques pitted against uniques. Inside the fort---the “throne room” I suppose it would be called---not even gods could have planned what happened. Outside the fort, maneuvers and gambits played out, troops and monsters clashed, and volleys of fire raged. Inside, the Challengers of Destiny found their lives dependent upon each other and what each would do, moment to moment. The Shark King fell dead, thrashing in his blindness, his massive maw forced open by the Silver Ring. Airen engaged in brilliant spellwork, and experimented with the Apparatus as an attack device but found it lacking. Rhubarb was just as much of a wild card! Even in those dark depths, though, we found allies….
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Frightening stories from Larry, once again we have summoned the story-writer, which is a feature of this campaign that we can all be really proud of. We've made an impressive record of our adventures so far. Just a funny Meme from Torvald this week! That's good too, lesser Journal XP but worth a laugh. They're all dead. They're all dead. Tragic! Look at the tears in his eyes. You know I assigned MYSELF a journal this week (for Tragedy & Victory) and here I am unwritten for on my own. I've had my hands full this past week, though my schedule seems to be easing-up now compared to the past month. Presently with 20-minutes til game time, I'm wanting to take some screenshots of the current battle scenes before we move the pieces today, and write up a couple paragraphs for my assigned-troops tragedy and victory. Here's what I'm telling... If I don't get around to my Tragedy & Victory story before today's session, I will get it posted up for next week, and that is equally on-offer for the other Players. We will still be in Shark Fort Island for today's adventure, so it is appropriate to continue telling the war stories in Journals for this week & next. See you all in the game in 20-25 minutes!
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Journal Notes 11/10 AND SO IT BEGINS.... Laffitte honorably sacrificed themselves after breaching the walls with their explosive mechanisms. Catfishman sulking after being saved by the sea elves - many of his friends did not make it. We encountered the king... and Torvald cut off it's head! This is a great victory.... but we are still "behind enemy lines." The sound of more foes coming can be heard down the hall.
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Closed window for Journals of Monday Nov 10. XP Awarded in Chat for Airen for sure. Need to make sure we give the proper Journal XP to Horukh &nbsp;(Lots of great war-story write ups... 650xp) and for Torvald's Meme of the week (400xp). Thank you Players!&nbsp; As noted previously, some Technical XP is now being awarded for alternative contributions like town-building and game building, alongside the Journal XP potential. Jennifer I'm sure you are due for some technical XP as well (can go for the Twitch Archive, as well as of course continuing work on the Inn and other ideas, 550xp) so let's make sure we get something noted each week in chat for journal XP's! Opening window for Journals of Nov 16 session HERE Continuing intense assault on Shark Fort Island! Killed: Somefin-Enforcer(Son),&nbsp; Sheerk by sniping and charging,&nbsp; Toothy-Bruiser,&nbsp; Freed 18 Slaves of Different Species, Cured Gnome Mage Elmo NPC, Allied Sharkelle Explored a lot of the maps (but not done clearing-out yet) Claimed quite a bit of treasure especially from a $ecret Room
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Swargen, Journal 11/17/2015 As i called upon the might of Thor's faith in me, i was assaulted by visions..... a Great Being, with a Trident in hand rising through the depths, mounting the Shark Kings crown in Portlandio, for all to know the might of its defenders. I awoke to find my fellows had indeed defeated the menace. I now carry its Trident through this place, for all to know of its death, and that we are to be feared as their leader is destroyed by us. I find myself to be more and more aligned with these companions and Portlandio, the very target of our raids, and what once was an enemy encampment is now my home....&nbsp; This Trident will go to the Temple, to be cleansed and perhaps added to their silly statues of Gods, possibly to the one that appeared in my Vision.... enough of this, Onward to Fame and Glory for the Challengers of Destiny, who i am proud to say I am a part of, where ever we may travel. - Thor Shield us and guide my Hammer as if your own.
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So curiosity got the better of me and I read the original modules we're playing. I have to say that your changes Gold are a whole lot more interesting, fun, and epic. Kudos to you sir! Nothing like good...
SolidHybrid said: So curiosity got the better of me and I read the original modules we're playing. I have to say that your changes Gold are a whole lot more interesting, fun, and epic. Kudos to you sir! Nothing like good... as someone who played them very recently, i agree wholeheartedly :)
Translation: &nbsp; The Shark King is dead - The Baroness has fled - We now hunt his remaining lieutenants... Searched various rooms - Suddenly attacked by the King's son - Sought to&nbsp;avenge his father... He left wanting - Chopped down without effort - We continued our hunt - Seeking out the Lightening Bender... Found her - Surrounded by a maelstrom of energy - &nbsp;Thief found mark with several crossbow bolts... Bender countered - Raking party with electrical bolts - Without options - Quickly charged - Closing the gap... With combined effort - She was overwhelmed - Swiftly cut down - One less dangerous foe... Resumed search - Freeing captives - Killing their enslavers - Fury and rage - Fueling my axe blows... Rescuing a poor sick gnome...
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The shark-man assault on our Catfish allies was brutal and totally without remorse. Both sides inflicted heavy casualties. Some would later describe it as a form of mutual fueled "berserker" wrath. The Portlandio sailors initially broke ranks in terror after witnessing the furious shark-man attack. However, they were eventually rallied and proved to be extremely effective with their whaling spears.
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Thank you all. * Grin * Solid that's cool you held-off until the end of adventure to read the modules, and that you took the time and liked the differences in the way we played it out. &nbsp;I still think about that long path, from starting U1 in the yard of the abandoned mansion and meeting Ned the gardener, then into the house, down to the cellar, out through the pirate caves facing Sanabel the Illusionist. Then out to the Sea Ghost ship and sailing it limping back into town. Then out into the swamp for months of gameplay (far above what's detailed in U2: Danger At Dunwater), that part was really expanded. Finally dealing with the ocean enemies of U3. I owe this thread my added Journal contribution too (tragedy and victory), some tragic and victorious stories of your troops outside, that I've been working on my screenshots and art. It's coming at some point in the near future before you guys make landfall and return to dry ground.&nbsp; I summarized the adventure outline for today's session, and upcoming weeks (including starting the new PC2 party), in the Scheduling thread. &nbsp;I'll summarize the summary again here to get us on-page for today's session. It's some final but important sweeping up around Shark Fort Island today. Let's play the ticker-tape parade return to Portlandio next week to receive the Keys To The City (with a DM twist!!). Then trying out the PC2 party for your choice of 2 starting adventures which I'm already prepping now, to play in December. In the longrun the PC2 party will reconnect with the main original Challengers Of Destiny and share information. From that point, probably in January-February hopefully we'll still be playing and we return to the main Challengers to take the new allies & information from the PC2 party and advance to the orc-battle-lands beyond Ota Sura's town to the Northeast. Game time coming in 40 minutes!
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Journal Notes 11/16 Yes... The king is dead... But there are clearly other threats to Portlandio in this place. We must press on... Sent from my mobile.
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That's the way the Challengers of Destiny roll!
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<a href="https://youtu.be/bS5P_LAqiVg" rel="nofollow">https://youtu.be/bS5P_LAqiVg</a>
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Closed window for Journals of Monday Nov 16. XP Awarded in Chat for Airen for sure, and Swargen who leveled up. Need to make sure we give the proper Journal XP to&nbsp; Torvald if I missed it, you know what to do.&nbsp;Thank you Players! Opening window for Journals of Nov 23 session HERE Finished the War of Shark Fort Island! Epic
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This is the character of Strong Sad who you guys freed from Shark Fort Island: <a href="http://www.homestarrunner.com/vcr_ss.html" rel="nofollow">http://www.homestarrunner.com/vcr_ss.html</a> Strong Sad punched the hammerhead sharkman after saying, "Oh I guess I'm going to have to punch you." And then he bent the bars on the gate at the Shark Fort exit, letting the freed people escape. "Oh I guess we can go free now. It is raining." Thought you guys would enjoy this short video-voice character intro of him. (Homestar Runner character). I tried to do a decent strongsad voice in the game. He reminds me of Eeyore from Winnie the Pooh too.
Chris said: Oh holy balls, this is the BEST.
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Journal Notes 11/23 Finally.... what seems like days later we were able to rid this stronghold of any threats to Portlandio. The shark king, his son, his water wizards, and commanders all fell to the combined efforts of the surrounding residents. It came at great cost, but surely less so than if they had taken the battle to us. <a href="https://www.youtube.com/watch?v=KZ04mfAY2BU" rel="nofollow">https://www.youtube.com/watch?v=KZ04mfAY2BU</a>
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Closed window for Journals of Monday Nov 23. Thank you Players! Opening window for Journals of Nov 30 session HERE Typhoon Portlandio. Devastation. PC1 Challengers of Destiny individually met members of the new-forming PC2 party. You can write the 1st Journal of your new character PC2 perspective if you want to start to advance their Journal XP! &nbsp;It's worthwhile since they are starting-XP at 1st level, the Journals will boost you up a lot towards Level 2. Alternately you can write a wrap-up for your Challenger(s) of Destiny PC1, or combine both stories and get split XP this week.
Horukh's Journal The Tale of the Two Storms I can not speak about exactly how it feels to swim through blood. I will try, though, so that you understand what horror is. You feel the temperature of the water turn warmer here and there around you, and you know that warmth is from the once-living creature the blood just left. Bits of bone and flesh swirl around you, rolling along your body and getting in your eyes, which are already clouded in the murk and darkness. Even bright light is dimmed, rippled, and for instants, completely absent. You are already exhausted, yet taut as a bowstring. You have killed, and you have been struck by forces from all directions, and you are bleeding too. Only in the seawater do you and your enemy become the same, for only there do you share blood. On the shore, after the Shark Fort had fallen, the wounded brought their dead, and a singular thing happened, which was more than a truce. Each race, each tribe, and each crew respected each others’ losses. There was respect for the human dead by the bullywugs and lizardfolk; and respect for their dead, by the swampfolk and seafolk. We healed each other as best we could, sang each others’ mourning, and prayers went out to every deity and spirit known of, amidst the cold rain. The Battle of Shark Fort brought us all together, and we saw it through. But, we had gathered for a strike, not a seige, and provisions were not brought for a long stay. All too soon, this brief alliance drifted away. It is my hope that it will never be forgotten, though. The storm over the Shark Fort was impressive, and Thor provided Swargen with powerful lightning from it. What none of us knew was that “our storm” was the spinoff of a greater storm to the north. Portlandio was struck dead-on. We returned in battered ships to a city flooded and ravaged. Some force had chosen the assault on the Shark Fort as the time to destroy much of Portlandio. Just as tragically, to my mind anyway, the force destroyed what Portlandio might have become. Homes, warehouses, shipyards and drydocks, piers and cranes, hospital, guildhalls and stables, all were demolished. Waters were still raging and rescues going on when the Challengers returned. The sadness of seeing entire sections of the city that we knew, completely missing, destroyed the morale of the returning crews. My architectural mind projected streets around the recognizable landmarks, and my maps were recalled. Once-thriving trade-squares were lakes of debris and bodies, and neighborhoods showed only a few rooftops above water level. It was only the thought that survivors might still be trapped that spurred me into flight and diving, instead of breaking down on the deck and crying for what was lost. Even my workshop was breached and most of its models and plans ruined, but I could not dwell upon that. Portlandions were in need. I authorized emergency loan terms for rebuilding, then I was whisked away to a city council meeting….
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Rajhad Journal 11/30/2015 &nbsp;&nbsp;&nbsp;&nbsp; That double crossing Flind...... i pay it to assist me and it vanishes, just like my hard stolen gold! Then i run into him, after nearly drowning trying to "save" those goods, just sitting in the Inn drinking with a dwarf. Thank the Gods the Lady Mora saw me and saved me..... oh that magic she has, i would never have to pick another pocket if i could get into hers, but that's just begging for death. And that man saving the others? I'm glad he is too dense to know when he is being robbed ha ha ha. Anyway, i may have use of his sword, perhaps ill be better off being pleasant for the moment. A few swords here, now that I'm safe and dry and able to look.... wait, where did my coins go...... ah hell, been robbed while i muddle about..... ugh.
FROM SIGMA , Spoken while sitting crosslegged before a fire of scrapwood, holding a dozing Furnace on a fireblanket on his lap. "This is what I believe. "Life is a maze we are born into. "We have these choices: turn to face a wall---something that obstructs us---and throw ourselves against it, ineffectually, except for gaining intimate knowledge of that wall’s details. "We can go forward, with the chance to make progress through the maze, or be caught further in its deceptions and twists. "We can stay where are, neither gaining nor losing, accomplishing nothing except resting. "We can go back, into our past, and gain deeper understanding of the completed maze, but we risk lingering in the maze instead of moving swiftly forward through the maze’s teachings. "Going above the maze can get us to its ending more quickly, but by doing so, we miss what walking the maze would teach us. Sometimes it is wiser to stay in the maze and learn from it."
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Translation: Porlandio - Devastated - Massive tidal waves - Flooded the city - Drowned the lowlands... No glory - No celebration - Only months of rebuilding - Searching for the lost... Burying the dead - A tragic cycle - Witnessed before - For now - A good drink & hot meal... There will be enough work (for all) - Tomorrow...
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My name is Baradin. I am a stranger in a strange land.&nbsp; How I got here? I do not rightfully know... I had been&nbsp;tasked, by my lord, to seek out the Witch of Glenmoril. A powerful enchantress and seer. One who might know a cure for the foul plague ravaging our lands.&nbsp;After a long and arduous journey... I found her hidden abode within the Snowpeake Mountains.&nbsp; Unfortunately she was not pleased with my intrusion. With a flick of her hand I was quickly paralyzed. With another gesture I was cloaked in absolute darkness. Suddenly there was a quick burst of light... Confused and disoriented... I found myself mounted on Javen (my trusty warhorse) in a dank basement. I emerged, much to the resident's dismay, into a grand country manor. It was there that I met a Sir Harlapin. The servants and Lord were flabbergasted with disbelief at my story. To be continued...