Ha ha ha. Discuss! A few DM guidelines. It's the same world, same campaign, same timeline, same house rules. Players have license to be as creative as ever. Important Note: You are strongly encouraged to start extremely-basic in your character backstory idea. You should have a character concept that can be explained in under 1 minute (Species, Gender, Class, Kit, and maybe 1 sentence of background). Don't limit yourself to a known archetype or stereotype necessarily, but create your own unique combination and boil-down to reduce your expression to the core traits, at first. Wait until after playing the character before you write-out something like a 2-paragraph backstory. Give time in-game in-situ to dialog with DM and the other Players, deciding on origins, relationships, rank, and other finer details that come with character development. The 1st level PC's don't necessarily come from Portlandio per se. The guidelines are the same as before. You've arrived in the greater Portlandio region, either by origin or by immigration. Big picture: What flavor of adventures for the new party & when will they be able to meet the original Challengers of Destiny? The new 1st level PC's first big adventure is EITHER (or potentially both played in-succession): Locate a seemingly-barren island in The Bay which has mysterious magical lights on certain nights. Fergel the Leprechaun Ninja already went there, by the way, and he has not reported back. Involves mystery, cartography, puzzle, weirdness, exploration, high magic, wizardry, tech, and some fights. Explore an Old Fort for orc-related clues and artifact. Follow the footsteps going after Kaz The Minotaur and the old Greek scholar, who went together towards an Old Fort on the Southern coast (South east from Portlandio, across The Cape). They went to explore rumors of ancient orcish artifact(s) in a historical ruin that had once been an Elf-And-Human Fort hundreds of years earlier, which was then overtaken by orcs during the cataclysmic times, and is now said to be abandoned. This adventure involves orcs, elves, dwarves, mystery, trickery, double-crossing and even triple-agents, traps, dungeoneering, high magic, fights. In either case, the big-picture campaign idea is that your new 1st Level PC's will eventually complete a module/adventure, and along the way... rise in level, return to Portlandio, report information to the current PC's, join the Challengers of Destiny, and become your henchmen / allies / backups / troops for assignments and missions. The new PC's may or may not know about the reputation of the Challengers of Destiny at first. Your new PC may-or-may-not have existing connections to the current party. The 2 parties will be able to meet on friendly terms in the long run (those who survive til then). Here are the available character types (Class & Species, homebrew-allowed list, subject to DM approval on a case-by-case basis) Choose your species/class from here, get approved from DM, discuss with the group... Intro To Character Types LINK, <a href="https://app.roll20.net/forum/post/258819/intro-to-" rel="nofollow">https://app.roll20.net/forum/post/258819/intro-to-</a>... Jennifer is considering the Earthbender or Firebender homebrew classes. (!!!). Everyone should watch the cartoon Avatar: The Last Airbender Season 1, Episode 1-2-3 to get the idea of her powers. I would like to see a good mix of classes (Rogue, Priest, MAGE SPECIALISTS, Warrior, Bender). Menagerie species are welcomed again (pixie, goblin, orc, half-orc...), but I would like to see SOME halfling(s), elf(s), dwarf(s), human(s) in the mix.