
We play on the 2nd and 4th Saturdays of each month. Usually starting at 11 am PST and running for 3-4 hours. I know this is long but I am attempting to give information that generally gets asked. Players new to the setting are more than welcome. Enthusiasm to play, being a friendly player, as well as a desire to learn the setting and game are qualities I prefer over experience.
This is an Eclipse Phase game and a Non-Fire Wall campaign.
My goal is to have this be a long-term campaign. Players are playing as a
team for hire starting in the asteroid belt between Jupiter and Mars.
PC’s will be able to pick from a variety of jobs. The skill set needed
for these jobs will vary. The team is currently working within the
asteroid belt so the PC’s can be provided the largest variety of
habitats, politics, economies, and societies. Since the PC's are
working for themselves they will need to be conscious of the resources
they consume, the most important being morphs.
Story arcs will be derived from multiple sources such as jobs
the team accepts, backstories, PC motivation’s, disadvantages,
advantages as well as happenings throughout the solar system. Do not
expect stories to be linear and always set out neatly in perfect order
and aligned for the PC’s convenience. They may be messy and difficult
to put together. Some may be out of the teams league and they will need
to run if they wish to survive. Some jobs will allow the team to shine
and show off the skills they possess. Others will be a cluster fuck
that no member of the team is prepared for.
The type of skills to complete each job will vary. Being
able to do more than one thing will be useful and keep players involved
in game play if their primary skill(s) is not currently needed.
The game is currently being rebooted, so I am not sure of all
the roles currently being considered and filled. The campaign is based
within the asteroid belt as of now and has its own ship. Also we have
only played a few sessions so far. I do want to point out all players
will be making characters with skill and aptitude caps. I allow for 3
skills at 70 with the rest capped at 65. Aptitudes capped at 25. This
is not written in stone but something I would like to stick to,
nonetheless feel free to ask if you need to go beyond the caps.
For those that do not know, EP is a game about Transhumanism with post-apocalyptic, conspiracy, and horror themes.
"Eclipse Phase is a post-apocalyptic roleplaying game
of transhuman conspiracy and horror. Humans are
enhanced and improved, but humanity is battered and
bitterly divided. Technology allows the reshaping of
bodies and minds and liberates us from material needs,
but also creates opportunities for oppression and puts
the capability for mass destruction in the hands of
everyone. Many threats lurk in the devastated habitats
of the Fall, dangers both familiar and alien." (pages 18 and 19 of core EP book) Eclipse Phase homepage Eclipse Phase PDF's thanks to the Creative Commons License As I have stated earlier I have given the team their own
ship. It is a GEV on page 348. It only has one desktop CM ( a nano
fabricator ) which is not functioning at max capacity. The GEV has been
modded for flight in the asteroid belt to handle the debris found in
them including micro asteroids. It is also slightly larger than usual
and with one big room.
Because the team is primarily working around and within the
Asteroid belt currently and a team for hire, Credits and Rep are both
equally important. Your PC's are responsible for buying their gear, No
Firewall means NO Free Gear. In addition to the GEV, everyone gets
Tacnet for free as well.
Lastly if your not too familiar with the game the game
publisher has the pdf's for the game out for free and they are very good
quality. Links to the PDF's . So take a look and see if the game is for
you.
Be forewarned that I like to bring in Mature Content/Adult
Content to my games. So those that are not comfortable with this or
under 18, perhaps this is not the game for you.
If you have questions by what I mean by Mature content. here is an answer:
I'll try my best to answer your question. My default
storytelling method is sandboxing but for this EP game I am going to try
to run missions and do some planning. The reason why this is important
is that I dont know exactly how I will use such latitude exactly yet.
Sex or the implication of sex happening for me is a given in story
lines. As far as i can tell, even in EP sex can still be a driving force
and motivator just like modern times. that said I know that some people
dont even like that in their rpg's. I am referring to the implied sex.
I am talking about darker issues. For some even the
strangeness of bringing up the Neotenics, a childlike morph, might be
uncomfortable. I know this because I was already told this by a
prospective player. I am open to bringing up issues such as rape, child
abuse, mentally devastating someone, or even extreme acts of violence.
It is possible i will not touch on these at all but I like to have as
many options open when i start thinking of plot hooks and then carrying
them out.
I generally do not believe in bringing up these kinds of
topics just for shock value. I will also attempt to not treat them in an
immature manner thinking it will be funny or cute. I would also like
to state that I will try to avoid going into extreme detail when it
comes to topics that are considered uncomfortable, unless I feel it is
necessary for the story. In other words, I would like to think I do not
be gross just for the sake of being gross and shocking just to attempt
to shock.
Also just because I do not want to be shocking a player may
decide to be, I am not always in full control as to when these topics
come up or not. I cannot say i will be able to warn any player(s) before
it comes up because I do not know what the players are thinking of
doing.
I am aware that I may not be doing a good job at explaining
myself but I hope I am making some coherent sense. In the end I saw that
EP could be a dark game that can touch on difficult and uncomfortable
topics, which is something I look for in rpg's. If possible, over time, I
would like to explore these topics but I do not want to make players
feel sick or disgusted either. That is fun for no one and everyone
having fun is what I primarily strive for.
If I am still not clear enough for you then feel free to ask any question if you like.