Hey everyone, I'm a DM new to the Roll20 experience, but not new to DMing. I'm looking for a small party of Three to Four players for my new rendition of an old campaign of mine, "Storm Watch." I am hoping to get mostly new players, but will not exclude an experienced candidate. This will be a one time game that should last a few hours, and I would prefer to do my portion through text, although if the group wishes to use mics they can.
My rules are generally relaxed and I'm looking for players who just want to have a good time. The general rule of thumb is, if you want to do something you can go for it, but I am as cruel as the ocean, so beware. If you want to rip a dragons jaw off, feel free. But if you fail the roll, expect to lose an arm.
I learned to DM on the computer, so my rules differ from the rulebooks you may know. My rules are flexable, and i will often add rules on the fly if it fits our purposes. If you come to my game expecting to exploit obscure rules in an ancient rule book, you'd best be off.
The campaign itself follows the PC's who have taken up work as "Storm Watchers," a small group that warns people of the Buzan marsh lands to seek refuge from the coming storm and flood. They are on their last legs and the storm is catching up with them.
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Some major differences you might see in my campaign compared to others is the modifications on rolls. In my games, you don't add score onto your roll, but rather add that number to your dice. A plus 5 would mean you roll 1d25, not a 1d20+5.
Secondly, the battle is divided into "Moments." Characters roll several initiative dice depending on their agility. This means that a fast character will have several turns during a given battle. A slower character will have fewer, and would have to take more risks to deal the same damage.
Lastly, I don't do checks based of charisma, intellect, or wisdom. Those are all you. If you are trying to convince an NPC to help you, you have to convince me to have him help you. And if I give you a puzzle or riddle, you have to actually know the answer.
Others are smaller and can be explained in the situation.
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So if you're interested, send me an IM or post here. I just need to know some stuff about your character. Name, race, background, motivation, a portrait and model. Their level of strength, agility, magic ability (just low, medium or high). A couple of abilities, offensive, defensive, support and passive. Best to tell me what they do and let me work out the numbers, rather than saying it gives plus # to #. Don't bother with basic things like "swing" or "shoot arrow," you can generally do anything you could do in the situation you're in.
Once we get a group together we can start off, should be fun.