here is the rules if you ever want to use them and cool was worth a shoot wish you the best finding a good group. The Virus
The virus spreads via blood, spit and other body fluids, ex from a
bite from a zombie. When a character is infected he makes a fortitude
save every 30 minutes, if he fails he dies/takes damage, if he succeeds
he take damage and/or ability damage to strength, dexterity and
constitution.
Every 30 minutes the fortitude DC gets higher. The DC is 10 + the
zombie’s constitution modifier+2 for each 30 minutes after the first 30
minutes. If the subject rolls under 10 he dies.
After 30 minutes: Fortitude save: Fail = 3d6 damage,
1d2ability damage – Success = 2d6 damage. Symptoms= sweats,fever tired,
discoloration (brown-purple) of the infected area.
After 60 minutes: Fortitude save (+2): Fail = 4d6damage, 1d2 ability damage – Success= 3d6 damage. Symptoms = vomiting, pain in joints, chills.
After 90 minutes: Fortitude save (+4): Fail = Unconsciousness
(5 minutes), 5d6 damage, 1d2 ability damage – Success = 4d6damage.
Symptoms= slight dementia, talks nonsense, loss of muscular
coordination.
After 120 minutes: Fortitude save (+6): Fail =
Unconsciousness (10 minutes) 6d6damage, 1d2 ability damage – Success =
5d6damage, 1d2 ability damage. Symptoms= slowed heart rate, increased
dementia, paralysis in the lower body.
After 150 minutes: Fortitude save (+8): Fail = Coma – Success = Unconsciousness (15 minutes) 6d6damage, 1d2 ability damage.
After 180 minutes: Fortitude save (+10): Fail = Death - Success = Coma.
After 210 minutes: Death.
The subject reanimates after 1d10x 10minutes (from 10 minutes to 1
hour 40 minutes). The PCs shouldn’t know the result of this roll.
Sometimes when handling NPCs infected by the virus the GM should decide when the NPCs die and reanimate instead of rolling.
The disease can’t be cured in any way, but if one is bitten in a
limb and you remove that limb, before 10 minutes after the bite, the
person has a 20% chance to not be infected (roll d%). Cutting of a limb
requires a Treat Injury check. If the check fails the subject dies from
heavy blood loss and will reanimate as a zombie if the d% check failed
too. A surgery saw (see new equipment) gives a +5 bonus to the Treat
Injury check.