You're talking about from the Player's Handbook page 67: • When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious. [Druid Current HP] = [Druid Current HP] - [Animal Amount less than 0] That might instead be: !token-mod --set bar3_value|[[@{selected|bar3}-{0, -1*(@{target|Animal Form|bar3})}kh1]] --ids @{selected|token_id}
/em feels [[{0,-1*(@{target|Animal Form|bar3})}kh1]] hit points drain away, leaving [[0@{selected|bar3}-({0,-1*(@{target|Animal Form|bar3})}kh1)]].