Hello! I was wondering if there was a way to make a single macro that part in relies on the earlier part of the macro to finish itself. Yah. Might be nasty. So in greater detail it would roll a number of times to create a certain amount of "Success"s in which the next part deals out said number of "Success"s to roll the next part a number of times amounted to the number of "Success"s. So say: /r 3d100<81 where then there is 2 "Success"s and so the next part is the damage of /r 12+2d10 but it needs to be rolled the amount of times the previous rolled "Success" so in this examples case 2, so two rolls of said damage equation. Is this even possible? Did I explain it correctly? Would I need to delve into the API? Or would it be easier to just do it by hand each part at a time? Thanks for any help you give, and have a great day!