Using a macro for Storytelling system. It doesn't make anything pop up though. ** Attack ** /r {?{Stat Pool|0}+?{Weapon Dice Mod|0}-?{Situational Modifiers|0}-?{Enemy Defense/Armor|0}d10!>?{Roll again on|10}}>8 Trying to make it so the user can set what number explodes, but still have 8 be a success. The rolling part works fine, but it gets shaky towards the end after {Enemy Defense/Armor} it seems like. Any advice?