Playing World of Darkness ( Vampire, Werewolf, Mage, etc ) Next Game Will Be Sunday January 10 7:20PM CST (1 hour from now) Total Players Needed 7 Enter the total number of players needed (including the GM), we'll automatically subtract the number currently in the game to determine how many to advertise for. Game Type Role Playing Game Card Game Board Game Frequency Choose an option... One Time Only Weekly Every Other Week Once Per Month Audio / Visual Choose an option... Text Only Voice Only Video and Voice Primary Language English Spanish French Chinese Japanese German Russian Other (Specify in Description) New Players are Welcome Mature Content(18+) You play a group of characters from multiple game lines ranging from pure (elite) humans to vampires and werewolves. In this setting, the Mask has fallen. It's 2024, and the world is at war again. This time, the supernatural couldn't stand by and let it happen, and revealed themselves at great cost. You play as a character in a new platoon, dedicated specifically to combating the Great Unknown-forces that are definitely not, and never have been, human. Uses Dogs of War, WoD 2.0, Vampire 2.0, Werewolf 2.0, and the Armory. Characters running as monsters start as normal, but characters that are human are seasoned and follow the rules for special forces characters in the Dogs of War book. To Apply, post your character concept in the forum. By itself-each entry is one person. You will title the entry with the name of your character and the rest will be filled with character background. Your unit is Zero Company, and you are stationed at Ft. Harmon. How you were found and recruited I am leaving up to you. CHARACTER CREATION RULES: SUPES Start with 10 extra XP Humans start with 50 extra XP There are a few things that qualify you with work in Zero Company. The following are where you spend your points.American-born characters must have valid Social Service ID, a driver’s license, and a high school diploma or GED. Foreign-born US citizens must have a valid Green Card. Applicants must be between 17 and 45; must speak, read and write in English fl uently; and must pass the stringent physical, moral and mental standards required at minimum to join. Characters with felony convictions, misdemeanors, DUIs or illegal drug use, or any record more serious than a couple of speeding tickets, must be cleared of these charges before qualifying—recruiters work with judges to get the recruits cleared, and often military service is given as an alternative to jail time, fi nes, or other penalties. Recruiters also weed out any character who has been employed in law enforcement and has been fi red in the last year or at any time. They also disqualify candidates on the grounds of legal prohibitions on possession, ownership or sale of fi rearms, questionable driving records, or any previous failed attempts to sign up on record. Brands and ritual scarring also disqualifi es candidates; tattoos and body piercings do not, though MEPS medical teams clear such adornments to ensure they don’t indicate unwanted political affiliations. Tobacco products are forbidden at all boot camps, so you’re unlikely to fi nd a chain-smoker in the recruit stage. A character must have at least 2 in every Attribute except Manipulation, which can be 1; a minimum Willpower of 5, a minimum Morality of 6 and no derangements. All of the other requirements above fall under a character’s history and Flaws. Basic training also provides the following Skills to recruits:- Mental Skills: Academics 1 and either Computer 1, Crafts 1, Investigation 1, Medicine 1 or Politics 1. Physical Skills: Brawl 1, Drive 1, Firearms 1, Weaponry 1, and a total of fi ve points between Athletics, Stealth and Survival, with at least one point in each. Social Skills: Intimidation 1, Persuasion 1 and either Empathy 1 or Subterfuge 1.Note that these points are not free, they are where your dots must be allocated.Beyond that, you have your careers. Get with me for specifics regarding your careers Special Forces-Humans ONLY Characters must possess at least 3, ideally 4, in Resolve, Stamina and Composure. Special forces soldiers enjoy high Willpower and Initiative and are born optimists, seeing opportunities where others see defeat looming. A high Wits score is essential (preferably 4), and Dexterity and Manipulation of at least 3. All other Attributes must be at least 2. Special forces training emphasizes breadth of training, not specialization. Special forces troops have the broadest spread of Skills of any type of World of Darkness character, refl ecting their training in even unconventional Skills you wouldn’t expect to fi nd in a soldier, such as Crafts or Animal Ken. Even a single dot in a Skill means no untrained penalty to dice pools involving that Skill. Special forces Specialties also include Athletics Specialties such as Parachuting and Diving, as well as the Escape & Evasion Stealth Specialty and Resistance to Interrogation. Special forces are likely to cross-train with units, not only of their own forces, but with militaries outside their fi eld (e.g. USAF SF training with Army, Marine and Navy units to qualify to become Combat Weathermen). Characters who join special forces are usually not, contrary to myth, required to undergo an initiation where they have to go into a barn and shoot their dog or murder their own families. In fact, special forces prize their families back home, since the thought of keeping them safe is sometimes the only thing that gives them a reason to keep fi ghting at all. That isn’t to say their initiation isn’t diffi cult. Special forces Merits frequently stress quickness of mind and body. Language Merits are particularly appropriate, even necessary, as these soldiers are expected to be able to become fluent in another culture’s language, customs, and traditions. The most important aspect of Special Forces units is that they only pick from the most seasoned warriors, those with the flexibility of mindset to be able to conduct unconventional warfare yet also possessed with the requisite breadth of Skills and abilities. <a href="https://app.roll20.net/lfg/listing/38380/dogs-of-war" rel="nofollow">https://app.roll20.net/lfg/listing/38380/dogs-of-war</a>