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Character Thread

1444575225
Pat S.
Forum Champion
Sheet Author
Character Name : Appearance : Primary Cliché ( Value ): Tools of the Trade : Notes/Specializations : Cliché ( Value ): Notes/Specializations Cliché ( Value ): Notes/Specializations Cliché ( Value ): Notes/Specializations Other ( Sidekicks, etc ) Optional detail ( fill out as much as wanted and in as much detail as wanted ) Admires: Careful About: Careless About: Curious About: Dislikes: Embarassed By: Enjoys: Favorite Kinds of Excitement: Favorite Way to Relax: Proud Of: Remembers: Scared Of: Wants To: Worries About: Backstory(place your background here)
Character Name : Mauze Botkin Appearance : scruffy, disheveled, green protective goggles, bandoliers outfitted with various gadgets and ammunition, worn orange leather flight jacket, brown fatigues. Primary Cliché ( 4 ) : Tinkerer Tools of the Trade : giant wrench, basic toolkit, portable workbench, replica old world revolvers, shotguns and machine parts, Notes/Specializations : gunsmithing, explosives With a strong inclination towards the oldschool Mauze spends most of his time reworking and redesigning old world pistols. Ever since his first experience hearing the power and sound of the primitive weaponry, it became his obsession to perfect what he considers a lost art form. Over the years, his technical knowledge spread to more practical areas like basic ship maintenance and repair. Cliché ( 3 ): Pyromaniac Notes/Specializations : If you need something to disappear in a searing ball of flames, Mauze is your man. Just don’t expect a quiet getaway. Cliché ( 2 ): Klutz Notes/Specializations: If it isn’t a machine or come with an instruction manual, it doesn’t make sense. While he has a savant-like genius to fix things, navigating social situations, organizing a room or going an entire day without tripping over his own feet prove challenging. Cliché ( 2 ): Treasure hunter Notes/Specializations: excavating old-world ruins, pillaging wrecked voidjammers. Optional detail ( fill out as much as wanted and in as much detail as wanted ) Admires: tradition, loyalty Careful About: Stella and Dr. Bigbad. His revolver and propulsion core enhanced sawed-off shotgun, respectively. Careless About: everything else Curious About: the old world Dislikes: quiet Enjoys: fire! Favorite Kinds of Excitement: big booms Favorite Way to Relax: shooting range, tinkering Proud Of: his work Remembers: finding stella Scared Of: progress, change Wants To: uncover ancient tech Worries About: imprisonment, the law Backstory (+1 dice) A classic Nibiryan folk tune echoed through the halls of whatever this ruined brown building once was. Mauze Botkin hummed away to stave off the oppressive silence. The small creature stumbled as he laid a length of cord from a spool to the floor, passing display cases that had been already been looted. He presumed ancient armors, weapons and other prizes were once there. No matter. He had found a treasure of his own. He patted at his now occupied bandolier holster. Now he had better leave no trace of his presence behind. Having arrived at the entrance to the ruin, Mauze clipped the cord and fetched a golden rectangular relic from one of the many pockets attached to his old flight jacket. The top 1/3 of the rectangle opened to reveal an ignitor and wick. After a couple flicks and sparks a flame was born. The sound of initial combustion never failed to curl the edge’s of Mauze’s beak into a smile. Mauze touched the flame to cord. A slow, satisfying hiss followed. The spark traveled into further and further along the corridor until it disappeared around a corner. The sound petered out until it was not longer audible. Mauze waited. A slight rumble erupted from the depths of the gloom. Then another, and another. The walls shook free dust from ages of neglect. Louder and louder still the rumble sounded more and more clearly like a thunderous crack. Heat was now propelling itself out the door. The walls of the ruins around Mauze began to crumble. “Uh oh...” Maybe Mauze had taken it a little overboard. He slowly backed out the entrance, examining the dying structure as he did so. A chunk of a stone statue fell from above. It was coming straight towards him. Mauze turned and ran. Fire bit at his back as another explosion rocked the large hall he was just standing in. Rubble rained around him, falling like flaming meteors into the desert sands as he fled. He slipped and slid to a slow stop. He pivoted onto his back to survey what was left of the ruin. Several massive stone columns remained. But the entrance way had all but collapsed. The roof was gone. He wasn’t safe at this distance. But he certainly didn’t want to miss the finale. He placed dark green goggles over his eyes. A blinding flash burst from the building. An earth shattering explosion shook the ground around him. Like the voice of a forgotten god the fire roared bloody vengeance. A shock wave of sand emanated from the blast and was rapidly screaming towards Mauze. He flipped to his belly and slammed his head to the floor, covering up with both hands. The wave ripped past with a wail and its fury echoed across the desert. Finally, all was still. Mauze stood and brushed himself off. He reached into his bandolier pocket and pulled the prize, a massive 6-shot revolver. She was silver with a wood-grain handle. And heavy too. Any other looter would have called her junk and moved on. But any other looter lacks the taste to appreciate such a machine, Mauze thought. “Stella.” The name came to him instantly. He heaved it towards the wreckage and pulled the trigger with a satisfying clack. “This is the beginning of a lovely friendship.” Mauze walked back to his transport. Flaming wreckage floated down from the sky behind him.
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Character Name: Rev Shion (Male Human Genics) Character Name: Rev Shion (Male Human Genics) Appearance: Young, with long white hair and pale white skin. Average height and looks skinny, looks very unassuming but is very fit. Obviously not a normal human. Primary Cliché (4): Soldier Tools of the Trade : Vibro Blade(Knife that transforms into a spear), pulse weapon(Pistol) and Nibiran deflector shield. Military Mobility Armor with some repairs and changes to look more scavanger like, designed for boarding and movement. Notes/Specializations :(edit) CQC, Melee - was part of a unit that boarded enemy ships, shock trooper type unit(not storm trooper). Rev was a leader of a group that specialized in quick assaults that didn't rely on stealth but speed and offense force. When needed to, he could use his hands in close quarters combat(CQC) to disarm or take out enemies. Trained to fight with both his vibro blade and pistol at the same time, Rev was known to switch from firing at enemies at close range to closing the distance and striking the enemy with the vibro blade. Cliché (1): Art Notes/Specializations: During his down time, he likes to sketch the landscapes of the strange world's he's seen. Cliché (4) : Mutant Notes/Specializations: Rapid Healing, Enhanced Physical Ability Edit: (came up with a side kick) Side Kick(2) - VAINA(Virtual Artificial Intelligence Nano Assistant) Injected into Rev at an early age during his slave soldier days, when Rev was recognized as one of the leaders among his team his owners decided to inject VAINA into his cerebral cortex. Designed to adopt and adept to the user's brain, they initially believed that VAINA would be compliant and emotionless as the soldier they thought they raised. But Rev's evolution was imprinted into the VAINA, a personality emerged. Instead of appearing as data in the corner of Rev's sight, VAINA often appears as a young woman. VAINA works to protect Rev and takes care of him in his isolation, VAINA helped him overcome his grief and accept his new Nibiran family. Loyal to Rev, she often argues with him over his actions to save his crew, worried about how little he values his own life. Primary Cliché (4): AI Nanobot Assistant Notes/specializations: VAINA assists Rev by guiding him and using nano sensors to locate enemies. With Rev's little education, she also taps computer and other electronic systems so he can get around, and tells him how to operate it. Records his surroundings and fights, so he can pursue advanced fighting simulations to train. Specializations - guiding, radar. Cliché (2): Music Notes/specializations: In order to help Rev during his lonely missions or just deal with his solitude, VAINA often sings a song appropriate to the situation. During a fight should play something more exciting and fast, to motivate Rev to help him survive. When he was lonely should would play something more comforting or upbeat, often plays Jazz. Admires: Nibiran scavengers Careful About: the rich and weapon manufacturers Careless About: his money, not used to having any Curious About: what people do in their spare time Dislikes: scientists Embarrassed By: his art, lack of basic knowledge Enjoys: painting, taking a walking in a new place Favorite Kinds of Excitement: fighting, exploring, finding a new weapon, staying hidden Favorite Way to Relax: cleaning his weapons, painting, taking a nap Proud Of: his sword, and experience Remembers: the death of his race, the Nibiran scavenger's, the human colonist masters Scared Of: losing his freedom, losing a fight, failing his crew Wants To: secure his freedom, find out more about his genes, Worries About: not being accepted, being found by the collective Backstory (origin +1 Dice) One of the first projects for Volk-Kozerog Collective was to designed a military force for a wealthy human colony known for their trade. Wanting a cheap and expendable combat force to deal with marauders, the collective designed a race of slave Genics designed to breed quickly and resist the natural dangers of space. The human colony, instead of investing in a high maintenance and expensive ship designed for combat, would send their Genics soldiers to invade the marauders ships and either kill everyone on board or cause an explosion to take out the ship. The humans were able to command their Genics forces to sacrifice themselves because the first generation of soldiers had no will. Years and generations of Genics soldiers later, Rev was born. Raised in a military training camp, with a normal human soldier’s hired to train them, Rev and others began to display will and a self awareness uncommon among his kind. As one of the Volk-Kozerog Collectives’ first projects, measures to prevent mutations or evolution in their slave soldiers were not included, possibly on purpose to create a new business opportunity but they were warned that self breeding slave forces might cause issues. Spending a bit more resources and time into their training, Rev and the others were still a cooperative military force for the colony. Years of combat and near death experiences later, the number of his kind were dwindling. No longer wanting to deal with these evolving soldiers, the colony was slowly replacing them with a new version of slave soldiers with no danger of ever defying their masters. On a mission to eliminate a group of marauders that had damaged the human colony’s profits, Rev’s team had successfully infiltrated the ship. However the marauders had significantly damaged the ship they came from, and an order to sacrifice themselves came. The ship left. His team carried out their final mission, to find a way to cause an internal ship explosion to eliminate the colony’s threat. Nearly done, Rev was the last remaining member of his team. Grief, and emotion he wasn’t used to, fill him. People he grew up with laid dead before him and the crushing thought that he was the last of his kind nearly broke him. He pushed forward and before he completed the sequence to cause the explosion he was stunned. A group of Nibiran scavengers boarded the heavily damaged and undermanned marauder ship, having dealt with the remaining members the woke Rev up. Thanking him for his help and noting his usefulness, they offered him a job. (Motivation, doesn’t want to see his crew die) (Flaw, wanted) Having been saved and given a chance for freedom, Rev took the job and thanked them. Years had passed and Rev, while still young and actually happy, discovered that people claiming to be from the Volk-Kozerog Collective had been searching for a young man matching his description, not wanting to cause trouble for his adopted Nibiran family, he left them secretly. (Flaw, uneducated) Getting around and finding work had been very difficult, life as a slave soldier and a scavenger left him little time to gain a basic education most had. His only real and valuable knowledge he had was how to fight and how to get on a ship. Not really sure what he would do when he got there, he managed to gain a place on Deep space 6. He didn’t know what waited him, but he knew it would get him as far as possible from the collective. Looking for work that fits his skill set currently.
Character Name : Genesis Appearance : A late twenty-something young woman with long, blonde hair and a clean, polished look. Never a hair out of place or a thread ripped. Clearly taking pride in her looks and her attitude, but can come across as cool and cold. She stands at 5'8'' and has ice cold blue eyes. Primary Cliché ( 4 ) : Nano-Shaman Tools of the Trade : Nanobots, personal computer, variety of books on various subjects, make-up, outfits for every occasion. Notes/Specializations : Nanokinetics: The ability to control not only one's own nanobots, but able to control other nanobots as well. The Right Tool: Not specializing in a certain area, Genesis has the ability to use her nanobots in anyway she sees fit. Cliché (4) : Combat in High Heels Notes/Specializations: The School didn't hide combat from it's students and trained them to fight with a variety of means. For Genesis' benefit, this allowed her to use her nanobots as tools as well as weapons. Although pumped with the idea that talking and using her appeal could get better results, she is not without her means for combat. The School also allowed her to handle herself in social situations, whether it be torture or interrogation, she is able to use her abilities or her looks to get what she needs. Cliché (2 ): Book Smarts Notes/Specializations: Sheltered from the outside world, Genesis only had books to go on about what went on in the space outside her "home". This led her to read a variety of books and gain knowledge on a variety of subjects from science to medicine to history to different sex positions (she read A LOT of different books!) Sidekick (2): Cyrus Axion The closest thing Genesis has to a friend, Cyrus is a sharpshooting, wisecracking gentleman who, much like Genesis, went to the School and was trained. Though they tried, the teachers could never break his spirit or his drive. Cyrus has a bionic eye, allowing him greater ease in shooting the baddies. He also considers Genesis to be like a sister he "may never have had." He also doesn't know of his past beyond the School. Sharpshooter (4): Training and technology has allowed Cyrus to favor guns and use them to incredible lengths. His favorite gun is his Laser Pulse Pistol that he may or may not have gotten illegitimately, but he also has training in other firearms, but doesn't carry them on him as they are "too baggy". Socially Acceptable (2): Unlike his "sister" he relishes social interactions and has been known to deal with the most unsavory types and gotten away with minor rips and tears (a feat to be seen). He also enjoys talking up ladies for his own...personal agenda. Optional details: Admires: The amount of progress that has been made up until this point, looking back to when humanity first dreamed of setting off into the stars and now are exploring planets and interacting with other species. Careful About: Maintaining her appearance, both in looks and attitude. Nothing but the best in every regard. Everything else is failure. Careless About: Interactions with others. Although she tries not to be rude and mean, and though she likes other people and considers some her friends, she comes off as an Ice Queen because that is how she was trained and bred. Curious About: The need to depend on other people, instead of doing everything alone. Despite the weaknesses and trouble it can be to have multiple people in a situation, there is a benefit to it as well that needs to be explored. Dislikes: Anyone who feels they can get what they want the easy way, whether it is by stealing it or maneuvering their way around a task. Hard work is important and valued and most things can't be gained going from Point A to Point B. Embarrassed By: Her past, despite not knowing most of it. She was sent to the lab for a reason and, according to her teachers, it was because she was worthless and common and she needed to be the best in order to receive any recognition. Enjoys: Despite it's relative ease, she enjoys reading and time alone with a good book. Though she won't admit it outright, she doesn't just read books to gain knowledge and has been known to enjoy a good mystery novel or a seductive romance. Favorite Kinds of Excitement: She has been known to enjoy combat from time to time and gets a small thrill from fighting. She also enjoys seeking excitement in different planets and exploring ways that settlement "has fun". Favorite Way to Relax: As above, reading is a huge past time she partakes in, but she also enjoys learning new things, whether it involves history, science, or art. Proud Of: Her training and her accomplishments. She has gone through multiple hurdles to get where she is now and to gain the recognition and praise she has received and doesn't have time for failure. Remembers: Her time in the School and seeing the other children grow and evolve with her. Although it was frowned upon, the children formed a small family with one another and looked to each other for support. That time, however, is long past. Scared Of: Failing when it matters. Failing can lead to disappointment, danger, and death. Any mistake could be tragic and no one should strive for less than the best. Wants To: Explore the world out there and gain more knowledge as she travels. Having been behind the walls of the School for most of her life, she has relatively little knowledge about how the world actually works, other than what she read about. Worries About: Her past coming back to get her. She was sent to the School for a reason. Although a small twinge in her wants to know why, she can't help but feel a sense of danger from her past that could rear its ugly head again. Backstory: "Hustle!" She heard her teacher yell as she ran to catch up to the other students. Sweat dripping from her brow she forced herself to speed up even though her legs were telling her to stop. She trudged forward, but collapsed on the track inside the gymnasium. The other students ran past her without so much as a nod or a helping hand. "Pathetic," was all her teacher could manage to get out, "you'll get nothing unless you are perfect." Her teacher left her there, sweating and crying from the pain. How did she get here? The School. It sounds ominous, and perhaps it is. It isn't on a Galaxy Map anywhere and those who know about it know for a reason. You don't choose the School, the School chooses you. Such is the way of Genesis. What is her real name? That isn't important anymore. She is Genesis and she is perfection. That is all that matters. The School doesn't choose randomly. The students that attend there are chosen for different reasons and those students that walk out of its halls go on to do different things, from military to political, even to janitorial if that's what they choose. The School doesn't care. They want perfection in every form. You have to be the best or you are a failure. Genesis was told she wasn't special. That her parents didn't love her, that she was destined for nothing before the School came and got her, that with the School's help, she could achieve all she dreamed of. The only catch: Perfection. Trained, conditioned, bred, injected, and enhanced, Genesis felt more like a science experiment than a human being. She wasn't some random student, she thought to herself, no random student got that much attention from the teachers. No random student was pushed 24/7. While other students had days off to explore at their leisure and interact with others, she was given no choice but to train. Years went by. Slowly the training took shape. The Genesis from before changed and became new and improved. She knew she was perfect. She knew she was great. Her skills got better, she was able to run faster, fight better, think smarter than her peers. Instead of being labeled as such, she was seen as a role model, something all the students should strive towards. Finally the time came when her purpose was given to her. The Administrator, an older woman who, despite her age, still resembled power and seduction. Her scientists worked quickly, but the results showed themselves instantly. Injected with the Nanobots, she was the first student to receive this gift, and if all went to plan, she wouldn't be the last. Training continued to master her gift. Combat, espionage, maintenance. All forms were given to her Genesis knew no better, knew no other life. A pit deep inside of her ached to find out what really happened to her, what the true purpose of the School was. But the brainwashing of the School took over, until Cyrus came along. Cyrus had been with Genesis since the beginning classes. He admired her from afar, but kept appearances up or be beaten and punished. He sensed something in her that resembled himself and he could never let that go. He played the games, he jumped the hoops put in front of him, if for no other purpose than to make sure in the end, the School payed dearly. The time finally came. In the cover of night, Cyrus snuck out and made his way to Genesis' room. Quickly dispatching any opposition, he entered, only to be met with a punch to the gut to greet him. Before she could finish him, he stated his purpose "I know who you are and I want to help!" Although her training told her to finish him, she let him go to explain. "Later!" he said, "We need to get out of here first, I'll explain everything later." Their escape was loud, Cysus managed to hijack a ship and jettison out of the School's reach before the heavy infantry could get at them. First chance they got, they ditched the ship and made their way to land, a nearby space station. Cyrus explained to her that the School was no good, that it was a place that bred people for their purposes only. Genesis fought every urge to turn back and head back "home" but what hold they had on her broke when Cyrus looked into her eyes. She never looked back. Never had a reason to. Her place was now and in the future. Her and Cyrus both looked for a place they could be. "Somewhere that moves, preferably," Cyrus said with a smile. It was that decision that led them to a ship and it's crew and the destiny that awaited them all. Motivation: Explore the far reaches of the galaxy in pursuit of knowledge Flaws: Unknown Past: Not knowing where you came from can be hard. For Genesis, it's especially hard because, deep down, she knows something happened and that there was a reason the School wanted her. She is both curious and terrified to find out what happened and how she got to the School. The School: She and Cyrus may have left the school behind, but they will be damned if they'll give up on those two. A pet project doesn't just walk away without any scars. It won't be the last time Genesis sees the School.
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Ziechael
Forum Champion
Sheet Author
API Scripter
Character Name : Brossu Berkesto Appearance : Brossu is a shorter than average Louhos, standing little over 4 and a half feet tall he is short but powerfully built. Heading towards his middle years he is just beginning to develop his ‘shell’ which he takes great pride in. Trader ( 4 ): Tools of the Trade : Portable inventory management system (PDA), Scanner (akin to a metal detector but calibrated to pick up a variety of wavelengths, radiation levels, molecular density etc), second-hand lightweight trading vessel, hover cart (for loading/unloading cargo). Specializations : Appraisal, Negotiating Historian ( 2 ): Specializations : Human Atrocities Brawler ( 2 ): Specializations : Improvised Weaponry Gambler ( 1 ): Specializations : Other : Voidjammer starting dice (2) Nibiran sidekick (2) – Oda Xasse Originally hired by Brossu to protect his trading interests and act as chauffeur; it wasn’t long until the two became friends, after all there are only so many times someone can save your life before a relationship develops. Despite Oda’s reticent personality, Brossu’s desire to see the best in every non-Human soon wore the Nibiran down and a brotherhood of sorts was formed. Mercenary ( 4 ): Tools of the Trade : Portable Force Barrier, Optical Camouflage, Pulse Pistol Specializations : Pistols, Threat Identification Pilot ( 2 ): Specializations : Evasive Manoeuvres Optional detail ( fill out as much as wanted and in as much detail as wanted ) Admires: Independently successful Louhos and individuals who revere the past. Careful About: Humans… ALL Humans. Careless About: Trusting in non-Humans, except for business matters. Curious About: Unexplored regions Dislikes: Slavery and exploitation. Embarassed By: Bad deals and shows of affection. Enjoys: Gambling. Favorite Kinds of Excitement: Knowing the true value of a potential bargain being offered to him. Favorite Way to Relax: Logic puzzles. Proud Of: Making enough money to purchase his ship, even if it is a bit of a fixer-upper. Remembers: Far too many stories of the abuse of his species by the humans due to the hereditary ancestral memory that Louhos are blessed/cursed with. Scared Of: Confinement, again due to the ancestral memories of slavery. Wants To: Earn enough money to run a Metacorporation. Worries About: Making bad business decisions. Backstory 2x character flaws (gambler and grudge holder) Born and raised deep under the surface of Telantra VI, a small planet in the Freetrade Zone, Brossu always aspired to throw off the remembered shackles of his species past and make something of his-self. Growing up working as a miner was great exercise, the result being his broad shoulders and powerful hands, but was far from helping Brossu achieve his goal of independent wealth. It was in the mines that he first was recognised for his keen eye, regularly spotting potential mineral veins that others had overlooked or picking out a flawless gem amongst a batch of useless quartz. Soon he was working as a mine supervisor and then a team leader which brought more money in but not enough. Brossu decided to explore other income options and started getting involved in the gambling rings that are common in the mines. While most sensible gamblers dabble in the games and get out before they lose too much Brossu found himself unable to stop when things weren’t going well, his friends often putting an end to his gambling by holding his money for him. However, after one particularly lucky streak he found himself with enough money to buy a trading vessel from a retired Louhos merchant, it was finally time for Brossu to pursue his dream. Buying some of the best available ore from his home planet he set off to make his fortune. A few successful trades later and things were going well but with the profit came the dangers of piracy and extortion from the many gangs of the region. Using some of his profit so far Brossu hired a mercenary Nibiran to protect him and to fly his ship since conflict avoided is better than conflict in general to this Louhos’ mind! After a couple of years of a strictly employer/employee relationship Brossu finally managed to break down the stoic exterior of Oda and a true friendship bloomed. Now the duo travel the cosmos buying and selling… and gambling. They just hope that Brossu’s tendency to bear grudges (especially against Humans) doesn’t exhaust their contacts list too soon!
Player :Olaf Thunderfoot Name: Nator Ranx Race: Human (heavyworlder) Appearance: Short and muscular due to growing up on a planet with a higher then Earth gravity. Due to his Nordic heritage Nator has long reddish blond hair and a full beard. He also wears a Mjolnir that has been passed down in his family for generations, on a neck cord. He also has a collection of scars as reminders of run-ins with wild critters and from dueling. Primary Cliché; Salvager (4 dice) Specializations: Appraising Tools of the trade: space suit, jet pack, small salvage vessel, cables, cutting/welding equipment, Jane’s Space Recognition Guides (Known Consortium Ships), Big, clunky box full of tools, small computer with access to the ship’s maintenance manuals, ship’s machine shop. Notes; Nator has a very small, single person salvage vehicle, named Fido, that is equipped with Waldos, that he can use to grab and maneuver chunks of broken vessels into and out of the cargo bay. One of the Waldos has a built in cutter/welder and can poke holes into the hulls of complete vessels to thread cable through. Using his knowledge and his recognition guides Nator has a pretty good idea of what the value is of ships and equipment found in space. Cliché: Maintenance and repair (4 dice) Specializations: Parts fabrication Tools of the trade: Notes: After spending years on the space station Nator got fed up with the low wages and lack of adventure, and so, spending his savings he purchased Fido and went off with the next ship that was exploring the rift. Cliché: Mad Fighting Skillz (3 dice) Growing up on the wild edge of a newly settled heavy planet (three generations) Nator brawled with his siblings and other children of the town. As an adult, he would hunt animals that would invade the town, killing and eating people, with a pulse rifle. He is also adept with a vibroblade since duels were common on his home planet. Admires: People who make it after starting with nothing. Careful about: Ship safety. Whenever he aboard a ship Nator makes sure to follow all safety procedures to ensure his not dying. Careless about: His day-to-day clothing. If there’s a rip or button missing it doesn’t bother Nator in the least. Curious about: The alien races since there were not very many visitors to No-Li when he was growing up Likes: loud, annoying music from the 20 th and 21 st centuries Dislikes: After many near death experiences Nator prefers not to be on planets Embarrassed by: Not much Enjoys: sampling alcoholic beverages, especially beers, from different planets and areas Favorite kind of excitement: Nator really enjoys the thrill of hunting dangerous animals Favorite way to relax: sampling alcoholic beverages, especially beers, from different planets and areas while reading technical manuals Proud of: His collection of scars that he has earned Remembers: Watching as the last survivors of his village narrowly escape into the last ship to leave his planet after a ground quake destroys the power supply to the dome that kept the wild animals out. Scared of: Dying while on a planet. Wants to: Rumours of a long missing cargo ship laden with an immense treasure circulate around the space station and Nator wants to be part of the crew that finds her and brings her back. Worries about: Someone else finding the cargo ship first. Gear 16-inch vibroblade Pulse rifle. Hooks: Short tempered, Overly safety concious when on a ship.
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Player: Chandler S. Character Name: Quinn Quincy Quasar AKA Q Appearance: A sky blue oval shaped transparent gelatinous creature with a blank featureless face and a large jellyfish-like membrane clearly visible inside him Primary Cliché: Mind Blowing Psychic (4) Specialties: Mind Reading, Mind Controlling Tools of the trade: None Cliché: Clairvoyant Far Seer of the Stars (Psychic) (3) Specializations: Clairvoyance, Visual Projection Tools of the Trade: (Lucky) Crystal Ball (Gives him an object to focus on to enter a trance like state so he can see far into space)  Cliché: Really Good Cook (1) Tools of the Trade: Spatula, Frying Pan, various cooking utensils, seasonings, spices, and other cooking ingrediants  Specializations: Enchiladas and other flour based foods Cliché: Pacifist (2) Descriptions: Cannot bring himself to inflict grievous harm on another (living) being Admires: Those who overcome prejudices (especially if they're psychics) Careful About: His lucky crystal ball and glass knick knacks he collects Careless About: Dress codes and appearances Curious About: Star Maps and Cartography Dislikes: Violence, hastily prepared meals, when someone touches his things, when things are not neat and tidy, being called a slime  Embarrassed by: His shyness and cowardice  Enjoys: Cooking, Chess, Reading (Especially maps), glass figure collecting and organizing, shiny things Favorite kinds of Excitement: Traveling at high speeds Favorite way to relax: A nice hot bath Proud of: His cooking  Remembers: Finding his lucky Crystal Ball Scared of: Violence, being captured or pressured for being a psychic Wants to: Conduct Space Traffic Worries about: Prejudice Backstory: Born on a small Druski planet with the gift of reading other sentient creature's minds, Q knew from the beginning he was special. When he was young he looked up to the stars and it was from that point on he knew there was more than a life of boredom shuffling around aimlessly in the corridors of this sterile world. At that point fate smiled upon him in the form of a space junker, which he was allowed to hitchhike in the garbage storage in exchange for checking the ship for erratic electromagnetic frequencies. While squeezing his way through mountains of disposable waste, he came across a dirt smeared but nevertheless intact crystal ball. Q cleaned it up and soon began to become fixated on this strange reflective spherical object. The way his viscous image was distorted in the mirror ball brought delight to his (metaphorical) eyes. So obsessed with this object his consciousness would begin drifting away into another place altogether. It was as if there were no metallic barriers between him and the vacuum of space. He would just drift endlessly in a ocean of bright stars. Then one day while on the junker, he received a vision of impending doom, an asteroid field had somehow been undetected by the junker, and it was headed right towards it! With immediacy Q hastened to the cockpit and informed the pilot on his predictions. With Q's help and just in the nick of time, the junker narrowly avoid the asteroid field and certain death. Thankful for saving their lives, the crew rewarded Q with what little money they could offer him to start a new life somewhere. They also through a celebratory feast for him, which was his first exposure to human foods. Finding the edibles very delicious, Q decided to take up cooking, a decision he didn't regret. After that, he was dropped off on a human colony planet where he would hone his culinary skills. From there, he took on the simplistic existence of a wandering chief, hopping from planet to planet, never making much, but became content with traversing the cosmos and collecting new knick knacks from every planet he visited.          
Prime Alias : Tetsuna Real Name : Unknown Appearance : Tall and slender, Tetsuna could likely be described more as “gangly” than anything else. She seems to be descended from Japanese heritage. She seems uncomfortably twitchy and reacts unusually fast. Primary Cliché ( 4 ): Reckless Hotshot Avatar Tools of the Trade : Heavily customised drone, drone repair and customisation kit, a heavily used cyberjack set, unstylish and garishly coloured jumpsuits, an unused pistol. Notes/Specializations : Drone Rider, Cyberghost Tetsuna usually rides along in a drone body either for combat or, more recently, horribly boring mining operations. She is a professional drone rider and capable of existing in the cybernet a good chunk of the time. Cliché ( 4 ): Heavily Opinionated Gamer Notes/Specializations : Trolling Nerds, Exploits If it’s a game, she’s either played, is playing it or thinks she knows everything about how shit it is. Just don’t get her talking about it or how much of a disaster Demon IV was. Cliché (1) : Eats Like She Has a Hollow Leg Notes/Specializations Tetsuna’s lightning fast reaction speeds are from a variety of metabolic genetic enhancements. She really needs to pack away the calories to keep up with the consumption, however. Cliché ( 1 ) : Lives Online But Exists in Reality Notes/Specializations She might be good with drones and digital interaction, but suffers greatly in face-to-face interaction. This may allow her to pick up on things others don’t. Optional Details Admires: Good game makers. Careful About: Social interaction. Careless About: Digital interaction. Curious About: The samurai spirit. Dislikes: 3DPDs. Embarrassed By: People saying she’s an adrenaline junkie. (She is.) Enjoys: Cute stuff. Favorite Kinds of Excitement: Living by the edge of her teeth. Favorite Way to Relax: Games, lots of them. Proud Of: How good she is at shooting people in her drone. Remembers: How bad of a game Demon IV was. (It was.) Scared Of: Dying of old age, never having blown up a many-tentacled alien. Wants To: Have fun living by the skin of her teeth. Worries About: Being caught by her debtors. Backstory Tetsuna stormed onto the professional scene of Wardome: Dronebattle without official fanfare. Her first few matches were a breath of fresh air to the fans, aggressive without regard for the safety of the drone she piloted. Game after game, she destroyed the competition recklessly. But, she started to get too aggressive, too reckless. Her drones started to get damaged to the point where she was losing money even as she won. Rumours of her spiralling into debt to keep playing start circling around the community. And then, she disappeared. Out in the far reaches a pink mining drone can be found floating along, blasting out neo-pop-synth as it meanders between asteroids. The boredom of it is making Tetsuna go crazy.