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Water Supply

1453482379

Edited 1453482579
Armand snaps out of his daze and channels energy, healing both himself and Kravi and stopping their bleeding.  As the group approaches the water they see the corpse of some creature, maybe a goblinoid or a kobold, which had a backpack containing a few alchemist fires (maybe he should have used those).  As they gaze into the water they also notice a strange metallic shine on the bottom, fishing it out they find a few rods of a strange metal. Several of the strange flowers were brought back to town, Agela is able to use them to make a poultice which when applied as a bandage will grant fast healing 2 for 1 minute.   Reward Options:  Take 1 1) 1 poultice - provides fast healing 2 for 2d4 rounds 2) 4 grey/green cylinders 3) 2 alchemist fires
ooo cylinders! Taking those. No idea what they are, but that makes them more fun.
Kellen will also take the cylinders, all the things weve been finding have been truly fascinating